Today we updated our public build for STARDROP once again.
Almost every single map has been given yet another thorough visual polish as well as more optimization. I feel that the content in this current build is highly representative of the final product. However, there's still room for improvements.
That said, I have spoken with the VA's and we all agree that we'll need to re-record a lot of the earlier dialogues. Minor quality inconsistencies are audible and I feel that the dialogues themselves can be improved upon.
Also one of the more important parts of today's update are the update Scalability options. I've tweaked the post processing option and it no longer makes the game too dark when choosing low or medium settings.
On top of that I have added a Detail Mode option that lowers the detail on meshes and other objects in the game.
The next scalability feature I want to add in is Anti Aliasing but still need time to implement it.
I will continue to try and smooth out as much as possible before launch day, which is now less than 2 weeks away.
Tomorrow I will also be updating the Demo, most likely for the last time before launch day. After that I will focus on PR and working on polishing some more existing content as well as planning ahead for new content.
Thank you for reading and all the support we have gotten from all you guys !!!