Build 285731 is released, with the following changes:
- Savegame system should now properly detect old bugged saves and warn against loading them.
- Fixed multiple crash problems related to savegames.
- Fixed VR controller hints staying in the air at the start of the level if loading a save with them on.
- Trackpad locomotion now has analog control - if the thumb is closer to the center, the player moves slower.
- Added support for continuous and discrete rotation in VR.
- Added Trackpad Click To Move to game options menu.
- Smooth vertical movement on stairs etc, when using trackpad locomotion.
- Fixed motion sickness problems caused by cutscene cameras, because they had motion delay.
- Fixed player not moving in VR cutscenes.
- Fixed camera errors in cutscenes causing disorienting views and neverending cutscenes.
- Fixed VR controller lag when going fast (e.g. jumping on bouncepads).
- Besides the Menu, weapon wheel now also features Netricsa, Vote Yes/No, QuickLoad/QuickSave.
- Fixed weapons being unselectable in modes with infinite ammo.
- Fixed HUD scaling errorneously outside of screen if supersampling is used (it was near impossible to see health/armor on supersampling>1).
- If you only had the left weapon equipped you had to use the right controller to fire with it, until you equipped the right weapon. Fixed.
- Improved Performance autodetection, for cases where single-pass VR rendering is used.
- Cvar prj_bRenderVRLaserSight controls whether to render aiming laser ray on weapons in VR mode. (Can be turned off for hard-core players who want ADS shooting.)
- Fixed game not starting for people with bad root certificates installed in Windows.
- Various fixes, optimizations and other improvements in the low-level rendering systems for both DX and Vulkan.