Build 286415 is now live:
- Added world and weapon scaling. World scaling makes you appear bigger or smaller in VR, by making everything else smaller or bigger. Look in Options>Game Options menu.
- Added a "blink" teleport option.
- First experimental support for playing with gamepad, or keyboard+mouse (i.e. tracked controllers are no longer required). See the forums for instructions.
- All VR options are now moved from Game Options and Motion Sickness options menus, into the new VR Controls options menu.
- Besides hand- and head-relative we now support playspace-relative (aka "absolute") forward direction for locomotion.
- It is now possible to switch spectator cameras through the selection wheel.
- Usable objects are now highlighted.
- Added leaderboards for individual levels.
- Selection wheel now shows textural tooltips for all non-weapon options (menu, save/load, Netricsa...)
- Fixed end boss not being beatable if loaded from a save game.
- Fixed problem with client losing his inventory when crossing levels.
- Fixed crashes when saving game from menu and entering save name through virtual keyboard in VR.
- Better crash reporting in effort to catch weird crashes that some people are having when loading saves.
- Fixed crash when skipping some specific cutscenes.
- Fixed some random crashes in rendering on some scenes.
- Fixed crash when rendering mirrors in mixed reality VR mode.
- Fixed rain effects at the start of the game.
- Fixed several cases of enemies being stuck.
- Fixed Harpy enemies sometimes animating through floor when wounded.
- Fixed some enemy models blinking randomly when viewed in Netricsa.
- Various smaller fixes on levels (enemies getting stuck, items falling off world, wrong shadows, textures,...)