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SSVR: The First Encounter is now a full release!

Good news, everybody!

SSVR: The First Encounter is exiting Early Access in 3, 2, 1... Aaaand it's officially out!

First of all, a huge thank you! We couldn't have done it without you and you've been nothing short of amazing! Your feedback and comments were instrumental in tackling a lot of issues in VR. It's an amazing new technology and we'll admit it: we liked it from the start so much that we decided to jump straight in, without thinking twice. We thought we got everything covered, but in reality we couldn't have done it without Early Access and your support, ideas and even constructive criticism (although it did make us cry a little a few times).
Except those two guys that left negative comments. We have your IPs and we know where you live. ːsteammockingː

You can find the full changelog here:
http://steamcommunity.com/app/552450/discussions/0/133261124637972402/

Let us know if we missed anything! Also, that new feature that got you excited the most? Common workshop and cross-game mods? Linux and SteamOS support? Comfort locomotion or gamepad controls?
Personally, it's the Serious Sam Fusion 2017 integration, or rather the ability to shoot at VR naysayers in a cross-platform deathmatch. That's right, you can play a VR vs “flat” deathmatch (or any other mode) on a SINGLE server.

So, who wins in a motion controller vs keyboard & mouse match? To keep the fight clean we added the option to disable (blink) teleporting for VR users. There's also a “VR friendly” mode setting as an icon in the server list.

Make sure to let us know the results! Or, if you're feeling lucky, invite us to a match! Now that the game is officially shipped, we should be able to make it (theoretically). ːsteamhappyː

Hugs & kisses,

Croteam