In an attempt to ensure the game is as bug free and enjoyable as possible we have adopted a policy of updating the game as rapidly as possible. This is the next release of such an update and includes the following as well as a host of performance updates:
- BRANCHED - Code to version 1.1.1
- CHANGED - Upgraded project to UE 4.16.
- SWITCHED - To forward renderer.
- ADJUSTED - Layouts and ramp rotations on Forest, Village, Shipyard and Highseas levels, to work better with 4.16's updated physics.
- ADJUSTED - Lighting and fog on The Worldmap, Forest, Village, Shipyard and Highseas, to make it look better with 4.16's new tone mapper, and fix minor issues that came up in switching to Forward Shading.
- ADJUSTED - Shadow fade out settings to show dynamic shadows from greater distances.
- ADJUSTED - Ramp angles on the floating hills for new Physics.
- ADJUSTED - Player stats to work better with new Physics.
- ADJUSTED - Cull distance of foliage in the Forest.
- ADJUSTED - Timing of Loading Widget to make it as fast as possible while still allowing the level to load.
- ADJUSTED - Shipwrecked level Particle effects.
- CHANGED - Decal shadow to only show if Dynamic shadows are disabled.
- CHANGED - Some more world map settings.
- REBUILT - The lighting for all levels.
- DISABLED - The Light component on the candles on Shipwrecked, as this is barely visible and caused a big performance hit.
- DISABLED - Unneeded shadow casting on Pickup lights.
- ADDED - Foliage Quality Settings to the Graphics menu.
- ADDED - Quality and density settings all foliage in levels.
- ADDED - Foliage on The Floating Hills to Foliage Quality settings.
- FIXED - Physics forces applied to make the loop work.
- FIXED - Wheel shadows not showing sometimes.
- FIXED - Physics forces on Boosts.
- FIXED - Profile pages to work with new engine version.
- FIXED - Bug that appeared with engine upgrade where player would have to press Pause twice to pause the game.
- FIXED - Tree arch not fading out when in front of camera on Shipwrecked.
- FIXED - Volume issues with Ambient sound on Shipwrecked.
- FIXED - Bug where surface sound settings were not being set on Shipwrecked.
- FIXED - Minor floor clipping issue on Shipwrecked.
- FIXED - Bug on The Valley where the far right Checkpoint would sometimes not work correctly.
- FIXED - The landscape paint in a few place in The Valley.
- FIXED - Floor height in The Market that made player float above the ground in some places.
- FIXED - Angle of ramp on The Market that was a bit off.
- FIXED - Some console errors on these files indicating the engine version was blank.
Should you encounter issues with the game, please contact us here through the Discussions page or via our support email at [email protected].
Please also feel free to provide us with any feedback as we want to make the game the best game we possibly can.