We've patched the game today with a handful of improvements listed below. Two new weekly missions have also been added for unique challenges this week.
Hotfix notes
- Weapon networking improvements to improve responsiveness in higher latency scenarios, and reduce occurrence of the 'reload lockup' bug
- Weapon recoil animations now play at max framerate (were previously locked to 30hz)
- Tweaks to the first chapter missions to improve difficulty balance and intensity
- Fix strafe option selection not immediately saving, causing the setting to reset often
- Added option to scale the delay before activating the multi-tool when squeezing the palm grips
- Money/ammo/loot kegs can be blasted at other players, giving the rewards to that player instead of yourself
- Breaking money/ammo/loot kegs using the multi-tool launch trigger will now correctly give rewards
- Additional social tool items have been added
- Omni plugin removed which was causing intermittent UI pop-ups
- Fixes for barrel flames appearing after the barrel had already exploded, or sometimes appearing disconnected from the barrel
- Moved gun safety icons to ammo widget to fix clipping on some weapons
- Fixed friends list query looping forever once the social UI had been brought up
- Buzzkills have been spotted in Money Pump defense missions once again
- Small improvement to UI pointers to prevent them from disconnecting from player hands