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New hotfix and weekly missions

We've patched the game today with a handful of improvements listed below. Two new weekly missions have also been added for unique challenges this week.

Hotfix notes

  • Weapon networking improvements to improve responsiveness in higher latency scenarios, and reduce occurrence of the 'reload lockup' bug
  • Weapon recoil animations now play at max framerate (were previously locked to 30hz)
  • Tweaks to the first chapter missions to improve difficulty balance and intensity
  • Fix strafe option selection not immediately saving, causing the setting to reset often
  • Added option to scale the delay before activating the multi-tool when squeezing the palm grips
  • Money/ammo/loot kegs can be blasted at other players, giving the rewards to that player instead of yourself
  • Breaking money/ammo/loot kegs using the multi-tool launch trigger will now correctly give rewards
  • Additional social tool items have been added
  • Omni plugin removed which was causing intermittent UI pop-ups
  • Fixes for barrel flames appearing after the barrel had already exploded, or sometimes appearing disconnected from the barrel
  • Moved gun safety icons to ammo widget to fix clipping on some weapons
  • Fixed friends list query looping forever once the social UI had been brought up
  • Buzzkills have been spotted in Money Pump defense missions once again
  • Small improvement to UI pointers to prevent them from disconnecting from player hands