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Gravity Sketch 1.1 Update

We wanted to send you off with a final hoorah to close 2017 with a bang!

Earlier this year we launched Gravity Sketch VR for PC on Steam, Oculus, and Viveport. We are also thrilled to announce that we are now available on the new iMac Pro. We have been working closely with Apple behind the scenes and now it is yours. We can’t wait for the Apple creative community to blow our minds with their spectacular work!

It gets better and better, doesn't it? We have started working with top automotive companies and a few others in the film and apparel industry. Plus, we can't stop checking out the growing collection of sketches from our community, that is certainly pushing the limits of what our beloved tool is capable of.

On behalf of all of us at Gravity Sketch we want to wish you a Happy New Year and to have a busy and creative 2018.

Stay tuned for many more exciting things coming in the next year!

Today's 1.1 Update Contains:

  • Editing control points interface for Curved Surface has greatly improved
  • Brand new Workspace Panel
  • Import OBJ to default orientation
  • Rigged mannequins
  • Surface Contours (isocurve)
  • OBJ files now save and load which layer they are on
  • OBJ Export single sided surfaces
  • FBX format available for PRO+ license (BETA)
  • Windows Mixed Reality platform support
  • On top of that we have huge performance improvements when editing and manipulating large sketches. Not to mention that loads of bugs are fixed!

Watch the video!
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