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Patch notes - 1.05b

Hello there again!
(sorry for the patch note spam, last one this week I promise)

As the April fools weekend ends for everyone, we're rolling out a new patch that removes the random module colors and adds specular maps for all modules:

The main effect of it is that industrial modules now actually look metallic. That's where its usefulness pretty much ends at the moment however, since junk modules need to be almost fully matte because of rust, and space agency ones are already white, thus making it much less noticeable (that also applies to space stations).

There's also a new checkbox in options to toggle it so it doesn't drag down your gpu if you happen to use a PCI-enabled toaster.

April Fools Postmortem

For everyone that missed it, our entry to the world's annual fun feature exhibition were random module colors.

It was a trial run for the much requested ship coloring which may be fully added sometime soon in a more organized manner.

Changelog:

Additions:

  • added two new options menu entries for particle effects and specular/environment maps
  • added specular maps to all modules and space stations
  • readded environment maps to icesteroids

Changes:

  • removed april fools colors