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Patch notes 1.02 - 1.04d

Greetings, fellow space captains!

We realise some of you have been eager to find out more about the recent updates to the game. It's time to catch up.

We've mostly been focusing on critical errors and smaller tweaks to address some of the most common issues. Once we're comfortable with the stability and intuitiveness of the game, we'll turn our attention towards adding more content.

1.02 - 1.04d Changes

Added

  • New feature for selling parts of your ship directly ("Sell-ector" available at the bottom of the trade terminal's sell tab)
  • The game makes note of which camera mode you're in (and flashes red if you're in combat while in build mode)
  • Added convenient "browse workshop" button to construction office, the list will now also update within a few seconds, not requiring a restart
  • Space stations will now display their name and distance when they are relatively far away (but not too far)
  • New achievement for uploading a useless ship to the workshop
  • Selecting target systems in the galaxy map view can now be done via keyboard aswell (default binds: A,D)
  • Tutorial now briefly mentions the construction office for saving blueprints
  • Tutorial now gives more instructions to switch camera to forward-view
  • New launch options which can help troubleshoot some issues

Changed

  • Prices of all modules reduced by 25% except small and long reactors, which have been made cheaper by 50%.
  • Increased money for starting a new game with just a command pod (tutorial set to skip) to make up for not having the Prometheus ship
  • The rebuilding part of the tutorial has gone through a minor intuitive overhaul
  • Changing to chase camera mode will now automatically snap to forward-view
  • Increased cargo pickup range (roughly doubled it)
  • During the tutorial after being ambushed, the player's modules do not fly out so far (allowing easier reattachment)
  • Construction office now closes when loading a blueprint
  • There is now a minimum ship size for uploading to the workshop

Fixes

  • Fixed an issue with capturing the game with recording software such as OBS, when the edges of the screen would not be captured
  • Workshop downloads should now be operational once more
  • Fixed an issue where saving inside or near a black hole would crash the game on load (even on starting a new game)
  • Fixed a crash to desktop from the construction office due to invalid blueprint file paths
  • Fixed a common issue where the gas station would not allow purchasing fuel
  • Removed a money exploit related to loading ship blueprints
  • Fixed a math error in tutorial, causing it to jump ahead prematurely when looking for the space station
  • Corrected the fuel reward from the mission where pirates attack a space station (it was instead draining all fuel)
  • Fixed a tutorial issue where long distance warping too quickly would require another jump to continue

Performance

  • Removed a small memory leak from starting a new game over and over

Known issues as of 1.04d

  • Some players are unable to select systems in the galaxy map after saving and loading the game.
  • The music slider does not update the volume until the options menu is closed.
  • Larger ships are rather intensive on performance right now
  • Task and chat windows can appear off-screen on large resolutions (2560x1440 and above)

Coming soon(™):

  • We want to streamline the broadside view experience: Locking on targets, having an arrow to point the direction and rotation of the ship, toggleable on-screen hints to switching back to a forward-facing angle.. these are some of the ideas we're looking into regarding that.
  • HUD overhaul We wish to make the heads-up-display more informative and easy to read. Some of our ideas include adding a hotbar for picking up nearby floating modules, adding numbers for energy/shields, making the ship statistics more meaningful and easy to understand, and so on
  • Overhauling the tutorial Users have expressed their distaste for being blown up (gasp!) Thus we'll revisit the tutorial to not give the impression that you've lost the game just because your ship got destroyed (and other improvements are to follow)
  • Tweaking difficulty and rate of spawning enemies The game has a steep learning curve and is generally difficult to survive in, for now. The current way of handling enemies is only temporary, we are working on a new system which will be much more fair and enjoyable for players.
  • Enhancing the mission system There are relatively few tasks to complete right now, they repeat too frequently and are generally somewhat glitchy and unfriendly towards the player's ship size and play style - we're aiming to improve upon it
  • And of course, all previously mentioned features are still on our list of things to do (ie space station building), but we're taking things one step at a time.