Hello again so soon!
It would appear that a bunch of annoying bugs slipped through our testing in the recent update, so here's a patch for those and some new stuff to make the bugfixes go down easier.
First off, the minigun bullets can now ricochet off heavy angled surfaces which may make them less devastating against shields.
Next, the repair stations now service all ships - so you can park yours there and leave it to be repaired while you do some shopping or anything else.
And finally, there's a new random event that may show up at the question marks.
Changelog:
Additions:
- added minigun bullet richochet mechanics
- new random event
Fixes:
- quest button no longer gets activated sometimes in chase mode
- Twin-Turbo Plasma Turret's side exhaust effects no longer persist after it gets detached
- game now saves after ships and events spawn when you enter a system, therefore saving them as well (instead of just when exiting the game)
- hud icons don't get deleted after exiting the void
- demagnetize ship arming button now works properly again
- derelict and neutral ships around the respawn point should no longer get deleted on respawn
- repair station now fixes all ships instead of just the player one (so you can park one there let it get repaired while you do other things, and preparation for future multiplayer)
Known issues as of 1.08a:
- Larger ships are rather intensive on performance right now
- Task and chat windows can appear off-screen on large resolutions (2560x1440 and above)