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Announcing Patch 1.0.3!

Another patch, another group of those pesky bugs slayed!*

Your great feedback has led to even more fixes to further improve your dungeon crawling experience:

  • Certain enemy buffs no longer remain on a player after the combat ends
  • Ending a combat when multiple minions are present will now properly desummon all of them at once
  • Enemy stepping into bear trap outside of combat will now kill him outright, instead of making him idle for a turn until player moves
  • Rogue bronze armor and a weapon combination will now properly display the model
  • Treasure chest cost now scales with the chest item level and quality, it's still possible to get more than you paid in a lucky quality upgrade chance
  • Rare exception when entering the game was fixed
  • Equippable gems sometimes not triggering their effects were fixed
  • Using multishot on one of the crystal objective props will no longer result in an arrow in the head and progress halt
  • Fortitude skill lvl 10 effect removed from the skill before lvl 10, now will scale the exp by it's current percentage after buff expiration
  • Skill exp book code updated, should properly assign exp to currently equipped skills after multiple tavern to dungeon transitions
  • Potion description should be consistent with their actual healing percentage, happened due to rounding
  • Rare drain floor player kill exception is fixed
  • Gems now stack if a player has full inventory but there is a stack of similar gems that is not yet full
  • Minor localisation fixes (thanks to the community)

*No actual bugs were harmed in the making of this patch.