Another patch, another group of those pesky bugs slayed!*
Your great feedback has led to even more fixes to further improve your dungeon crawling experience:
- Certain enemy buffs no longer remain on a player after the combat ends
- Ending a combat when multiple minions are present will now properly desummon all of them at once
- Enemy stepping into bear trap outside of combat will now kill him outright, instead of making him idle for a turn until player moves
- Rogue bronze armor and a weapon combination will now properly display the model
- Treasure chest cost now scales with the chest item level and quality, it's still possible to get more than you paid in a lucky quality upgrade chance
- Rare exception when entering the game was fixed
- Equippable gems sometimes not triggering their effects were fixed
- Using multishot on one of the crystal objective props will no longer result in an arrow in the head and progress halt
- Fortitude skill lvl 10 effect removed from the skill before lvl 10, now will scale the exp by it's current percentage after buff expiration
- Skill exp book code updated, should properly assign exp to currently equipped skills after multiple tavern to dungeon transitions
- Potion description should be consistent with their actual healing percentage, happened due to rounding
- Rare drain floor player kill exception is fixed
- Gems now stack if a player has full inventory but there is a stack of similar gems that is not yet full
- Minor localisation fixes (thanks to the community)
*No actual bugs were harmed in the making of this patch.