Hey guys!
I was in the code trying to track down some bugs today and have added some things which I believe make the game better.
Item Usage Descriptions
Ever get an item and you USE it just to hear a little bleep or bloop and it disappears? What did it do? Was it good or bad? Not every item in the game actually told you what it did when it was used like this.
Well now they do!
These are especially good in case you use a cursed item- to gauge for negative and likely permanent effects. In rare cases where more than one aspect has been changed (Ex. maybe your HP is increased but you lose STR) the guy will say that his "vitals feel off". This doesn't happen much but that's what it means if you see it.
These special messages have also been extended for things that you know what they do as well. Drink a red or green potion and your guy will tell you all about it.
New Debugger Code
And also new ETL player BluePsion had a bug pop up where his guy was trapped and surrounded by walls with no means of escape. Even if this never happens to you one time is one time too many, and this new debugger is just the tool I'll need to better help you with.
To access it, from the main play screen press "Z" and then "9".
You will hear a little DING and see something like "Code # 200". If you're playing the game and happen to get stuck like this guy did, please give me this debug code which will greatly help me track down and fix the problem for everyone quickly.
It's important to note that if you quit / save and continue / reload the old file the debugger code will be set to 120 and no good to me. So if you get stuck, please get this code BEFORE quitting and saving. That's really important if this is going to work for all of us.
Thanks and I hope you never have to use this thing!
P.S: Today's daily bonus is for thieves and they'll start with 2 yellow potions right out of the gate.
Have a good weekend!