Developer postOriginal post (opens in a new tab)

New Expansion: Cult of the Dragon King!!

Well it's been a long time (for me) but it's finally available. I present to you all now the largest and most likely last major expansion to my game, "Cult of the Dragon King"!

There are many many changes and additions so bear with me and listen to me blab all about it for an eternity now:

ADDITIONS

  • New class: The Cultist! The cultist now joins the others as the fifth playable character in the game. And for equal opportunity and all that it's a little girl! Now she plays a lot differently than the others so listen up- + Has very powerful dark offensive skills + Can eat rotten food unharmed, and gains double the stamina from said food + Gets a 50% Max HP discount when visiting a Cultist Den + Can donate $500 in gold there, with a possibility of gaining some stats + Gains the Instant Kill effect on the Yellow phase - Has serious gear restrictions and in fact can only use daggers, knives, and etc along with clothes and robes - Is physically pitiful, and gains stats and levels very slowly - She's reviled by most everyone in the dungeon, and is not welcomed at shops or guilds This is also the sole class that starts off being locked away to the player. To unlock the cultist class, you'll need to find 50% or more of the game's items. You can easily check your progress in the Items Found Log on the start menu.
  • New Floor Event: Disruption Floor! This magic power scrambles the magnetic fields of the dungeon, causing all your controls to be reversed while moving around and negating your compass!
  • New Floor Event: Coven Floor! It's now possible to visit an entire floor full of members of the Cult of the Dragon King while playing! Here you'll find cultists and high priests, and if you're really unlucky you might run into the Dragon King himself! This floor is also unique to the game in that there are new specific items that can only be found within locked golden and shadow chests here too.
  • 40 New items!! This now means my little game boasts a whopping 400 total! That's pretty friggin' good I think ːsteamhappyː
  • 15 New maps!! Always a good idea to make more of these.
  • New item class: Rotten Food! The game now also has a few items that are.. ah.. past their prime. Rotten food will hurt your HP yet heal your stamina a bit. Think of these as a last resort. If you're playing a cultist though, they'll get healed the HP and take double the stamina from this nasty crap.
  • Improved Chamber of Heroes! It's hard to get to, so I made the Chamber of Heroes way better than it was before. It'll totally be worth it now.
  • Class selection now has a small description for each! Unsure what a wizard does? Select him from the character select screen and a pop up appears, letting you know all about it. There's one for everybody. Go on, try it now and see!
  • New HUD addition for people who are color blind! It's unlikely but I thought hey what if somebody who was color blind tried to play this game? They'd need to know what lantern phase was currently active, right? Well now it's plain spelled out and abbreviated above the HP / STM display on the main screen. And you know what? I think it flat out looks way better for everyone!
  • New Enemies: Zombie, Wraith, Cultist, High Priest.
  • New major boss: Dragon King! This guy is the real deal:
  • If you're equipped with wooden gear it will now warn you you're fire prone on the special screen, along with the qty of items in fire peril.
  • Class inate abilities are now listed on the special screen too. For example a Warrior is Magic Prone while the Thief gains a bonus to avoid ambushes.
  • 1 New Achievement where you have to win the game as a Cultist. It's listed as hidden just in case somebody doesn't read this later and wants to be surprised.

CHANGES

  • I've gone back and changed it so that now you'll only see the USE command when an item can actually be used while inspecting it. This takes a lot of the guesswork out of seeing what does what. This works for me however like any big change if you have any issues please let me know in the forums! Here's an example, the "USE" no longer shows up for things like this-
  • As mentioned above, the lantern color indicator on the backpack screen has been changed to match the HUD but the color's name is fully spelled out.
  • Warriors now begin the game with -5 MDEF instead of 0. I know, I know, but honestly the Warrior was too OP. And it makes sense since he's already weak to magic as it is.
  • The MORPH ability's success rate has been lowered to 30% + your MAG stat.
  • MORPH can now change any enemy into various small / weak enemies instead of just being a slime all the time.
  • The THROW battle command now has a 100% hit rate. This change specifically affects the Old Damp Boot and Dodge Ball items.

FIXES

  • Fixed a rare bug where if you chose "no" when canceling a new game while a saved game exists and it erased the save file anyway. Holy crap I'm glad I caught this!!
  • Fixed a double dip in the Cultist Den that had Pest Scrolls for sale for both 5 & 6 HP.

I believe that's everything. I can't believe how much I've been working on this thing lately in my spare time however I feel this game is now 100% complete. I'm very proud of my game, which has gone from a little thing on the side to share with my kids to a huge and in-depth project that I play regularly for fun myself.

So tell your friends! The game is still on sale for less than a $1 right now weeeee hooooo! If you liked the game please by all means leave a review on the store page too. This game depends not only on good gameplay but on Steam-y word of mouth as well.

Thank you and Happy New Year!

Dave / Del_Duio