Hello and how y'all doin' tonight?
THANK YOU, DETROIT!!
Ah yes..
Today's little patch is to improve on the Cultist class slightly. ETL player Gasil took a Cultist all the way to floor 50 but was unfortunately eaten to death by a chest monster ːsteamsadː
As not many have ever made it that far (let alone with a cultist of all things) I asked for some feedback and he reported that it seemed like a very luck-based class to play as. And that also sometimes the cultist's bread and butter skill RITUAL would hit for low damage occasionally.
Thinking on how I could improve things, I've come up with the following:
The RITUAL skill's damage has been improved, and now incorporates her DEX stat. This is doubly good because DEX isn't one of the areas they're terrible in. The exact formula is-
Damage = (Random(4) * 2) + DEX
Remember of course that this skill will always hit like an elemental spell would, yet can be used during an Anti-Magic field event.
The second big change is the cultist's new repulsion stat! Starting at level 4, she will gain 2% per level in Repulsion. (This can be viewed from the Special screen for reference.) Before every enemy turn, it will have a chance to be utterly disgusted by you and if so will freeze up and miss the turn. Not bad!
Some of you may have noticed lately that the main theme song had been changed to the one now featured in the store page's new trailer. I've now changed it back to the OG Lantern Theme, however this new song now plays during the end when you win. We both win!
Lastly I've changed the title screen's border from green to purple. Eh, it matches the ETL icons littered all over this joint if nothing else.
Thanks and have a good one!