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A Nice One!

Here's a nice little update which should live up to the title "A NICE ONE" just.. ah.. nicely!

ADDITIONS

I've read in a couple places prior that some people had said that the RNG could sometimes be a bit unfair in the game. More specifically, they might not have chosen a weapon for their starter items and went many floors without getting one from a chest and etc.

Today's patch takes care of these concerns a bit. On floors 7 and 9 if you open a regular chest and are unarmed you'll always get a weapon from it that one time. Now it won't be a damned Dragonslayer or anything, but it'll be better than punching the enemy to death. There are a few new checks in place so that this can't be totally exploted- Because I'm sure it might be by somebody- but to me the positives outweigh the potential bad apple trying to cheat or whatever.

CHANGES

The regular Pickaxe is now Cultist-usable. I know it's not a knife but it just seemed a bit strange that it's the one really useful tool that she couldn't use before. As for the much stronger War Pick, that's still off-limits to our evil friend.

Lower floor dimensional rifts now are capped on how many monsters come out. The cap is a lot lower than it used to be, so super OP characters can't feed off unlimited champs anymore. I find this to keep the challenge on par for where I want it to be at those depths.

Viewing rotten food as a Cultist now shows the actual benefits of eating them. Before it would give you the HP and STM boosts but still show as being harmful to eat. Since the Cultist has the "Iron Stomach" perk by default, this change makes more sense.

The little bones you see on the ground have slightly different / better graphics. Go on, take a look. You know you want to.

The Left Hand and Right Hand icons when you view your gear have been reverted back to normal. I did this because if you looked at something that your character couldn't use you'd have a flashing hand, then a big "R" (or "L"), and then a big "NO" too. And it was wonky and blah. Not anymore.

FIXES

The Champ and Boss Death Magic resistances mentioned in the last patch turned out to be broken and didn't work right. They do now! To reiterate, All champs get a +5% death magic resistance and bosses get +15%.

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And that's about it!
Until next time, good Friday and all that!

-Del_Duio