Did you think only those cute and cuddly furry bunnies would make an appearance today?
No! Here comes our gray sharkskin covered variety with a challenging new update for all!
It's a good one, so read on:

No Easter Sunday is ever safe for this poor bastard..
ADDITIONS
- The Lantern Grows in Power!! Ryan wrote a great review on ETL the other day, and one of his gripes was that it seemed as if the titular Lantern didn't really do enough to warrant him caring enough. And we can't have that! So, without giving TOO much away, I will tell you that the different color phases now either increase or decrease the odds that specific floor events can happen. Ah hell, I'll spoil one: Inferno Floors have a higher chance of appearing during the Red Phase. OK OK that's enough, figure the rest out yourselves ːsteamhappyː
- New Floor Event.... The Trap Floor! When active, its powers will conceal every flashing red trapped chest on the floor... And you won't know if it's safe to open until you try it!! Thankfully, this will have NO EFFECT on the Thief class, who can see right through the Lantern's deception. The good news is that the power of a Trap Floor also raises the quality of the items inside each chest and barrel by a small amount. This tricky event can happen anytime from floors 11+
- Variants! I'm happy to say the new Variant scheme is also in place. What that means, is that 25% of the time the floor may spawn with different versions of the following: Slime-Covered Cauldrons will almost always give you much better potions when you fill your empty bottles up. The effect stacks with the Alchemy Hat, should you be wearing it. Ghost Flames are new, blue, ghosty-like fires that can spawn in place of normal fires. Unlike normal fires though, stepping on one will not burn your wooden gear into ashes. Also unlike normal fires they will injure you for a whopping 3HP (vs. 1HP with regular fires). Toadstools are purple fungi that can grow in dark or damp places. The odds of eating a poisonous one are just the same as regular mushrooms, but the effects are far stronger. So eat one and you may gain lots of HP... Or poison yourself for some pretty big damage over time. As always, consuming the Foot Powder item will negate the poison effect from your body. Bloody Floor Spikes are just like the regular spike traps that spawn in the mid-game, only damage you for 2HP per whack. Remember to use that WAIT command until the spikes retract to avoid this damage, folks!!
- I've changed the 'Stretch' screen option to 'Full' screen. Now let me explain: I think it makes things look a LITTLE better, but it's not too much of a difference and I'd still recommend playing ETL with either the Default or Large windowed screen. But it's in there. Again, since the original size of the game frame is only 120 x 100 pixels there's not too much I can really do to increase the resolution at this point in the game, 6+ years later.
- New Daily Bonus: April Fool's Day. Why that's TODAY!! Get to it!
- A couple new sayings when you start a new game were added.
CHANGES
- WARRIOR NERF-O-RAMA. Yes, I know this may sadden some of you however honestly the guy was just way too OP. Roguelikes are s'posed to be challenging of course! Here's what's new about this class: Upon leveling up- and in keeping with his Magic Prone trait- Warriors will lose -1 MDEF. So as they grow into a melee ass kicking machine they do so at the cost of becoming more and more susceptible to all things magic,. Warriors now also have the Butter Fingers trait. That means upon setting off a chest trap they'll take 1-2 more damage than usual. That also means that he'll have a +5% better chance to break an item when trying to use it (re-usable items only; consumables will still work 100% of the time like everyone else).
- The "Gear Burned Away!" display was made a little easier to see, should it happen to you in battle.
- The Cultist's "$500 Donation" option at the Cultist Den has been improved. Now, you have a chance to gain 0-2 points in each stat when you donate (vs. the old way which was 0-1 points per stat). Same great cost, way better reward. Cultists are hard enough to play as it is ːsteamsaltyː
- The Warrior and Thief class descriptions were changed a bit to accomodate the Warrior's new weakness and the Thief's new strength (vs. a Trap Floor).
FIXES
- Only one this time. I tried to take a screenshot of my Game Over screen and upon pressing the keyboard it jumped to the title screen too quickly. You should now be able to press and take F12 screenshots ALL THE LIVE LONG DAY from the death screen. Hooray!
And that's about it. Overall, I've made the game harder but I've kept it closer to my original vision: A nice, deep but accessible graphical roguelike that retains its challenge and rewards its loyal playerbase.
And as always, more free content and updates for that low $3 price point. I mean holy shit, right?
Happy Easter, and here's what happened to me yesterday when a Time Bomb went off:

Even I, Del_Duio, am not immune to The Lantern's ASSHOLE-ERY.