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Improved Flee & More!

Oh man, whatta' recent roll!

ADDITIONS

  • There's now a cool little flashing thing around the action text display whenever it's visible. To me, many times this didn't stand out enough (P.S: This is the little text in the right hand corner that says stuff like "Open", "Eat", "Climb" and etc). This seems to be way better and for sure will catch your eye when an action's available to you.
  • Two new pages in the tutorial about Scrapping Items and Fleeing battles.

CHANGES

  • Actually, adding the fleeing tutorial page led me to remake how the fleeing worked. Before, in order to flee a battle you had to make a DEX check and there had to be a clean empty dirt tile next to you somewhere. The problem was, it had to be a CLEAN empty dirt tile. That means no grass, no barrels.. things like that. That meant many times you couldn't run even when you thought you could. Until now! ETL now sports a much-improved flee system. You'll now be able to run and retreat to tiles that have mushrooms, grass, chest, barrels, and etc. You won't be able to retreat to solid walls or well and stuff (or at least you SHOULDN'T be able to haha). Overall, this is a huge improvement.
  • Slightly changed the Warrior and Cleric's class description on the character select screen.

FIXES

    I'd like to think the flee improvement more of a change than a fix.

That's it again, later and thanks!