Oh man, finally!
As some of you may know, I've had a lot of internet connection issues this past week (and in fact am on a borrowed line right now for a few minutes). And I've been waiting to release this big update which will go a long way into making the Widescreen version...
*THE DEFINITIVE VERSION*
So, what did I do to it?
A redesigned "SELF" screen
http://steamcommunity.com/sharedfiles/filedetails/?id=935787123
This screen has always bugged me and now finally I can say I am completely happy with what it looks like now. Not only are things cooler-looking, like stats are close together now (STR, MAG, DEX, CON) and even a wee bit color-coded. And those colors mean something, folks!
I replaced the STATS screen with the SPECIAL screen
Now bear with me here: Upon further review, I was looking at the game with a more critical eye. I thought that I wanted to make better use of the screen space available, and to do that I wanted to do away with any redundancy where possible. And since your guy's Graveyard file lists stuff like fish caught, items broken, kills and etc. It was sort of stupid to have all this stuff listed on the STATS screen too. Especially since I almost never looked at it while playing over the 1000s of hours or whatever.
Here is the new result:
http://steamcommunity.com/sharedfiles/filedetails/?id=935786905
The SPECIAL screen will show you every effect in play that also doesn't give away andy of the Lantern's hidden powers on the game. So every effect like say Resist Fire will be shown here in text as well.
BUT I went a big step forward with this and ran with it so now this screen also shows the auxially effects from your equipped gear as well! For example, equip a Short bow and now you'll be able to see its bonuses to your Hit and Crit%. Equip too many heavy items with a DEX penalty and you'll be able to see any acrued negatives to your Hit% or chances of running away.
And now you'll all finally get to see stuff that's been in the game the whole time. For example did you guys know that every hammer-class weapon in the game has a +3% chance to land a critical hit? Equip the Putrine dagger and on this screen you'll see that it has an inherrent "Poison damage on strike" effect. Even your starter bonuses can be listed here. All in all, this screen is a huge improvement and I'm looking at it far more than the old one.
Burned Gear Display
But that's not all. Now when your wooden equipped gear gets hit by an enemy fire spell in battle some giant flashing words pop up to warn you that you're now punching things to death. As dumb as it sounds, this should've been in there from the beginning but I never got around to doing it before now.
Bug Fixes
- These have been addressed
- There was a chance to get a floor load error due to the new map additions I put in the other week. I tested this further and got the same error. There's now a failsafe in case this specific error happens again and this has been tested and works. You should all be good!
- If you have a cursed helmet equipped the text display is now red like it should've been before.
- The "NO" icon wasn't showing up on some two handed weapons before. And now it does!
- Recolored the campfire set & floor spikes so that the browns don't show up on Icebox floor events.
- Some of the texts were moved around on the shop screens to look better.
Thank You!
And as always I want to thank everybody still playing my game! Between tonight's updates and the recent other improvements (Widescreen, Pack 18) I think this is the very best version of my favorite game I've made. And I'm just happy I was able to borrow this wifi to deliver it all TO YOU!
And now I gotta' get out of this guy's trash cans before I'm discovered!
-Del_Duio
