The one before the Holidays!
We're still working hard, crushing giant ToDo lists on a daily basis at this point. Who knew games need so many little things fixed??
Our goal has been to hit a decent feature-complete milestone before Christmas so that in January we're all about polish and setting up the store (then launching!) and we're lining up well for that.
We just did an internal playtest last week that resulted in us gutting and remaking our tutorial so it'll be less wordy and more conveyance-y. It's a fine line, but there are a lot of systems we need to introduce you to but need to do it in a way that's quick and to the point.
Right now I'm going a little cross-eyed from balancing numbers, but it's been a whole lot of progress! It's feeling good to visit the different islands that all run at the same time, collect my loot drops from bosses every few hours, and expand! Only 4 islands for now but it's a HUGE difference from the single island from before.
Just posting about how we're building a game doesn't seem like the most exciting post, but just in case you didn't think we were building...we are! And hopefully you'll be playing it in January.
Enjoy the Holidays!