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State of the Guild Jan 10th

There might have been some holidays in the middle there but we've made some good strides since the last post!

Including a new trailer up on our coming soon page! So make sure to check that out and "oooh" and "aaaah" and all that good stuff. http://store.steampowered.com/app/547680

All sorts of things are being built at the same time as we get ready for a Steam release: re-balancing, more quests, more islands, getting a store set up, and now there are enemies! It took some heavy lifting but we now have enemies appearing on quests and animating and everything, which makes a big difference.

Here's a peak at some of what my days tend to be filled with: graphs and numbers! We've got some pretty great in-house tools made for this game that make editing a breeze, especially when compared to the fact that the very first build of the game used hand-made spreadsheets for every value. But it's still a whole lot of quests and variables to wrap your head around.

Still trucking along for a launch date in hopefully January, so there'll be more soon!