Developer postOriginal post (opens in a new tab)

Better Boss Drops and Other Remedies

We were kind of split this week while one and a half of us worked on NEXT week's update, and the other one and a half of us worked on this week. We also decided to try and get some more quality of life updates into the game this week, which always feels good.

BETTER BOSS DROPS

The big new feature this week is better boss drops! The rewards for bosses start changing as you up the Prestige difficulty of an island.
Stalwart - More gold/XP from bosses (as in last week).
Hardy - Double the chests from bosses.
Brawny - More gold/XP (and the previous double chests).
Mighty 1 - Back to single chests, but raised the rarity of all chests.
Mighty 2 - More gold/XP (and the previous raised rarity).

EPIC CHESTS

With this change to the chest drops and upping the rarity of drops, we came to a crossroads with our Store Chest, which held epic cards and was generally the next level of cards we needed to award players. Instead of trying to figure out lesser cards to give, or giving a whole new round of cards to the Store Chest to keep it raised above everything else, we decided to fold the Store Chest into the regular rotation.

So the Store Chests have become Epic Chests. Epic cards are now available in the regular game, and Epic Chests start dropping on the last couple islands at Mighty difficulties.

  • New cards have been added to the Epic Chests (x25 quest cards, more guildian boost cards, and even guildians themselves).
  • Epic Chests CAN be melted down, if you so desire.
  • Epic Chests are still sold in the store, and with the wider range of cards (and now the chance for guildian cards) they're generally better than they were before.

    Not to brag, but this is what I got out of my first Epic Chest:

    (Okay, so I'm PARTIALLY bragging.)

    QUALITY OF LIFE


  • More information from the map screen. Now you'll be able to see your gold and xp per minute per zone. We calculate how much you made during the last minute, which means those values can fluctuate based on your guildians' performance.

  • More information in the Equip screen! Now you can see much more relevant information while equipping cards. Tired of having to check whether the boss is on quest 9 or 10? Well now you don't have to!
  • Chest drop info on the boss quest screen.
  • New HUD art!
  • New offline progress screen, now with more information.
  • Fixed an issue with offline progress for XP where some people wouldn't get more XP after leveling up during offline progress.
  • And a level 350 level cap.

    BUG FIXES
    We update the game pretty regularly, but don't toss up notes when we do quick bug fixes. Some of the things we've done this week that haven't been mentioned:

  • Some of the achievements introduced last week weren't firing properly. People were getting achievements for Mighty 2 and Mighty 1, and the level 300 achievement wasn't working.
  • Amazon Web Services went down Tuesday which created all sorts of issues for all sorts of different services, including one we used. We pushed an update that will award new players some early items (like the key to Bunny Island) so they're actually able to play the game just in case the server drops like that again.

    COMING NEXT?
    Next week should bring you TRANSMUTATION! Although we're probably going to call it THE FORGE and it's where you'll be able to use your duplicate cards to create other cards. (Now that we're melting chests for gems we didn't think also melting cards for gems would actually be all that exciting or worthwhile.)
    As well as more prestige levels, islands, and level caps coming probably not next week but whenever those happen to show up!