Developer postOriginal post (opens in a new tab)

State of the Guild Jan 30th

Wow. It's been a big week for Guild Quest! Super exciting times. We were hoping to keep up with forum comments but y'all are already overwhelming us. That's a GOOD problem to have, though.

Thanks to everyone who's given our weird game a shot!

Here's what we're planning to do next:

Quality of Life There have been a number of great suggestions that have come up that we want to start getting into the game. On the top of that list

  • Right-click to go back a screen in the UI.
  • Numbered timer for Boss battles.

    "Dead Zones" These are the empty areas of the game right now where you have nothing to do but wait to earn enough money. We knew about these going in, but what I didn't expect was that these would be interpreted as pushing you to the store. That wasn't the intention! The idea instead is that you check back in later when you have enough money.

    This is a known issue that we're going to be working on addressing.

  • Tweak payouts so you don't hit the dead zones too fast (which is a common complaint right now).
  • Add in a new activity to do that will give you the chance to play the game to earn more gold and XP during these dead zones.

    More Islands More islands and zones will just kind of keep happening. What's there right now is NOT the end of the content by any means!

    New Level Cap Right now the cap is 100. That'll go up as we add more content to help you grind and survive.

    Game Start Bugs We still have some people who are unable to get the game started and we're still hoping to get that solved. The error logs we've been getting have been a help and will get us there quicker! So thanks to those that are helping out.

    Again, thanks for playing and reviewing and talking about Guild Quest! We're blown away by the reaction.

    UPDATE Just pushed some tweaks to quest payouts. In general Battle quests will start earning more money the more you upgrade them.