Woof! This was a big update.
First of all, apologies for not being around the forums as much. There are way more of you than we had expected, and we soon realized that well...we needed to work on the GAME since there are a whole bunch of issues.
+ Some higher Guildian base stats.
+ Slightly higher drop rates of Guildians from Uncommon and Rare chests.
A new city screen and flow!
This was a big one that was causing a BUNCH of issues for users. My apologies for that! People would think they had broken the game when in actuality, we had merely failed to describe what you're supposed to do in the city screen.
So we completely redid it for hopefully a much smoother user flow. This should make a lot more sense for equipping and un-equipping your Guildian cards. Also you get to see the cards again finally! (For those that have been around since the alpha build, it marks the return of our tavern music!)
Balance changes.
There's been a sweep of rebalancing for the entire game. If you're later in the game it might seem pretty shocking, but you'll probably settle into it pretty quick. Payouts on EVERYTHING are pretty much higher, but costs are also higher. In general it should feel a lot better and start feeling like progress, which is something the game lacked after Emerald Island.
If you're at end game and have hundreds of billions of coins, there's not much we can do for you....yet. We've got a pretty great idea for how we want to handle progress and islands that we'll hopefully show you sometime soon.
And so...
Thanks to everyone who's been playing (and reading this!). We're hoping this update helps a lot of people.
We're starting work on the next update literally as I'm typing this and being late to a design meeting. That should be bringing in new content to play with, maybe even a new system, and hopefully some more quality of life updates (we hear you about opening/organizing chests and are trying to figure out some smart solutions. Sadly an 'open all' button isn't going to be possible without us blowing up our servers but we're going to try to figure out some better options.)