We were kind of split this week while one and a half of us worked on NEXT week's update, and the other one and a half of us worked on this week. We also decided to try and get some more quality of life updates into the game this week, which always feels good.
BETTER BOSS DROPS
The big new feature this week is better boss drops! The rewards for bosses start changing as you up the Prestige difficulty of an island.
Stalwart - More gold/XP from bosses (as in last week).
Hardy - Double the chests from bosses.
Brawny - More gold/XP (and the previous double chests).
Mighty 1 - Back to single chests, but raised the rarity of all chests.
Mighty 2 - More gold/XP (and the previous raised rarity).
EPIC CHESTS
With this change to the chest drops and upping the rarity of drops, we came to a crossroads with our Store Chest, which held epic cards and was generally the next level of cards we needed to award players. Instead of trying to figure out lesser cards to give, or giving a whole new round of cards to the Store Chest to keep it raised above everything else, we decided to fold the Store Chest into the regular rotation.
So the Store Chests have become Epic Chests. Epic cards are now available in the regular game, and Epic Chests start dropping on the last couple islands at Mighty difficulties.
Not to brag, but this is what I got out of my first Epic Chest:
(Okay, so I'm PARTIALLY bragging.)
QUALITY OF LIFE
BUG FIXES
We update the game pretty regularly, but don't toss up notes when we do quick bug fixes. Some of the things we've done this week that haven't been mentioned:
COMING NEXT?
Next week should bring you TRANSMUTATION! Although we're probably going to call it THE FORGE and it's where you'll be able to use your duplicate cards to create other cards. (Now that we're melting chests for gems we didn't think also melting cards for gems would actually be all that exciting or worthwhile.)
As well as more prestige levels, islands, and level caps coming probably not next week but whenever those happen to show up!