Last week was a big update for us, so we're going a little quieter this week.
New Quest Map UI
The original art was pretty old, but more importantly, it was actually causing a LOT of drawcalls (which can get expensive for some systems). We were able to crunch those all down which should help with performance across the board, even if it doesn't feel like it.
Smaller Curve of Purchasing Starpoints
Once you reach 10aa price for Starpoints (in the Skills screen), instead of jumping up to 100aa it will instead go up by increments of 10aa each subsequent purchase. So 20aa, 30aa, etc.
Guildhall UI Tweaks
We updated the card slot UI in the guildhall screen to help make buttons easier to read and click, and to have clearer slots for actual guildian cards (which are shaped differently from regular cards).
Also a new X button, which doesn't deserve it's own title!
Coming Soon...
There are a lot of things being worked on right now, but next week SHOULD bring you a brand new temporary island we want to test out. Something that shows up for a limited time and is more about a challenge to overcome.
Update