Greeting artists!
The time you’ve all been waiting for his finally here.
Break Arts II is now on sale! We’ve prepared a launch trailer to amp you up while the game downloads. Check it out below.
https://youtu.be/U07v__50mcE
We’re ecstatic to finally release the game, but we still have more to share, including some provisos on the game, and detailing our plans for the future.
First off, the two things you should know going into the game:
Firstly, carrying over data from the demo into the final game.
We imagine there are many people who would like to use the units they customized in the demo in the final release. After much deliberation we’ve decided to allow unit data to be carried over, provided their data load is over 8000, and their arm data load is less than 4000. We hope you’ll understand we had to draw lines somewhere in the name of game balance.
Secondly, we want to discuss fan requests and bug reports.
As a rule of thumb this information will filter through to us by way of Playism, who will be monitoring threads on Steam. The logistics of development make it far easier for us to address concerns if they are in one place.
Next, our plans going forward:
It almost goes without saying, but we’ll be holding a unit exhibition! We’ll be giving you the chance to flaunt your unit against other contest entrants sometime soon, so get customizing!
We also have an important update incoming.
Part of us wants to push ahead with expanding the game’s feature set, but before that we’re going adjust game balance to reflect what you wanted out of the beta.
Hopefully this update will be finalized for late February-early-March(-ish). We’ll resume weighing up how to proceed with post-launch feature expansion once the update is out, so leave a message on Steam’s discussion boards letting us know what you’d like to see.
Phew... Over here in Japan we’re about to have a three-day weekend, and we’re hoping it will be one to remember!
http://store.steampowered.com/app/547360/BREAK_ARTS_II/