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v1.2.1 update

    [New Features]
  • The module limit in Machine Design has been doubled
  • 5 new unit modules, and 4 new weapon modules have been added
  • Added a Photo Mode for use during races (and corresponding key customization options)
  • The Photo Mode in Machine Design has more features now, including new camera options
  • Added an option to Online Race rooms to enforce/relax module limits [Balance Tweaks]
  • The unlock grade for modules has been lowered across the board
  • Using an unviable build in Online Race or Time Attack only initializes the offending unit now, rather than initializing base data
  • Damage is taken now when blades are in use, but ATK Power is easier to build to compensate
  • Overlapping key configurations are now possible
  • The weapon presets have been rebalanced to fit better with the new game balance changes
  • The reposition point has been moved from the closest point to where the course was left, to the last point passed
  • The Impact of assist module mines has been toned down slightly
  • The weapon module AMP SAVER's parameters have been tweaked
  • Position bonuses now apply to Side Boost Energy Consumption usage
  • Restrictions on acceleration when using close-range weapons have been tightened, making it difficult to exceed a set speed threshold [Bug Fixes]
  • Fixed a bug where not all controls were implemented on the pause menu during races correctly
  • Fixed a bug where AI attack animations were not implemented correctly
  • Fixed a bug where a unit would not be constructed on the race result screen in several Grand Prix races