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v1.2.1 update
[New Features]
- The module limit in Machine Design has been doubled
- 5 new unit modules, and 4 new weapon modules have been added
- Added a Photo Mode for use during races (and corresponding key customization options)
- The Photo Mode in Machine Design has more features now, including new camera options
- Added an option to Online Race rooms to enforce/relax module limits
[Balance Tweaks]
- The unlock grade for modules has been lowered across the board
- Using an unviable build in Online Race or Time Attack only initializes the offending unit now, rather than initializing base data
- Damage is taken now when blades are in use, but ATK Power is easier to build to compensate
- Overlapping key configurations are now possible
- The weapon presets have been rebalanced to fit better with the new game balance changes
- The reposition point has been moved from the closest point to where the course was left, to the last point passed
- The Impact of assist module mines has been toned down slightly
- The weapon module AMP SAVER's parameters have been tweaked
- Position bonuses now apply to Side Boost Energy Consumption usage
- Restrictions on acceleration when using close-range weapons have been tightened, making it difficult to exceed a set speed threshold
[Bug Fixes]
- Fixed a bug where not all controls were implemented on the pause menu during races correctly
- Fixed a bug where AI attack animations were not implemented correctly
- Fixed a bug where a unit would not be constructed on the race result screen in several Grand Prix races