
Greetings, artists!
Thank you very much for your feedback on the ver. 1.3.0 Beta build.
We’ve fixed some bugs and made some changes and additions based on your feedback, and are now ready to roll out ver. 1.3.0!
Our apologies for the super long wait!
We hope to continue to enjoy Break Arts II.
[1.3.0 Additions/updates to the official version]
Switched out/newly constructed CPU of various types
Balance readjustment based on current conditions for Single Player Mode
Camera movement now supports up/down/diagonal angles (key configuration added)
Increase in extra race reward money
Enhanced accuracy for SCC assist and cannon assist
Fairy Clouds lap number increased to three for Online Multiplayer Mode
Lock-on marker is no longer displayed in Scope Mode
Bugs fixed for new elements[1.3.0 Update Content]
◆New additions
Added new emitter and new homing module for said emitter (makes long-range sniping possible)
Assist equipment – Added two kinds of auto lock-on missiles
Assist equipment – Added small cannon
Added rotary joint for S-connectors
Added module which enhances shot weight only
Added 2 new preset machines and 2 new preset weapons
For cannon-type assist equipment: shots now appear on mini map
Made it possible to record lap time during test play
Made gamepad right stick controls possible with mouse (function making the machine face left/right)◆Changes, etc.
Boost acceleration power is now affected by cruising speed (the better your cruising speed, the higher your boost top speed becomes)
Enhanced boost bonuses based on race position
Normal shots no longer hit invisible walls on the course
For accelerating while performing close-range attacks, general acceleration speed has been lowered, and the stiffness after use has been softened
Period of stiffness after revival during a race has been shortened
Decreased weight for all attack-type assist equipment
Enhanced slowdown when hitting traps
Shot impact has been adjusted and is more affected by machine weight
Also, continuous impacts have been greatly softened (No longer able to push with rapid-fire weapons)
Adjusted AI logic for assist equipment use
Decreased general brake functions, and improved brake enhancement assists
Reduced general side boost energy consumption by 30%
Adjusted baseline values for various modules, frames, etc.◆Bug fixes
Fixed bug causing gamepad vibration function to place huge load on processing
Fixed bug preventing shot delay from occurring when equipping weapons without homing abilities with auhttps://store.steampowered.com/app/547360/BREAK_ARTS_II/