Greetings Artists!
We're busy creating new features for Break Arts II in the run up to what is promising to be a major update. Today we'll be covering one of those new features: a vast overhaul on module count restrictions.
As it stands you can outfit your unit with up to 80 modules, and your weapons with up to 34 -- numbers we initially felt were fine. But we have heard your numerous requests to raise the module count ceiling and are working on tuning the game with relaxed restrictions in mind.
Relaxing module count restrictions present two major hurdles:
i. The increased strain on online mode.
ii. Units with high module counts tendancy towards being unfeasible builds.
For the former, we're currently evaluating the practicality of having an option to waive the module count restrictions when creating a room in Online Race mode. For the latter, we will be adding modules with negative Data Loads.
In fact, the game already includes modules that allow you to forfeit shields for a lighter Data Load -- we will simply be expanding the lineup of such modules.
We are also aware that many of you would like the inclusion of decorative modules that have no Data Load. However, we feel that balancing aesthetics with performance is part of the appeal of Break Arts II's customization process and, as such, will generally not be including decorative modules... with a few specific exceptions.


You can see examples of various modules complementing each other in the screens above.
Normally, equipping so many booster modules would create an unbalanced unit, but using Data Load reducing modules at the same time offsets the imbalance, allowing for a well-rounded machine.
It sounds great in theory, but requires lengthy testing to ensure that they can't be used to break the game in some way. Bear with us a little longer while we work out the kinks.
Relaxing module count restrictions is the star of the upcoming update, there's actually another significant change in the works; one we'll share with you once it's ready to be shown off.
That's all for now. Until next time, enjoy Break Arts II.