Developer postOriginal post (opens in a new tab)

First Update

Hi,
Thank you everyone, it has been an amazing time, getting to see and hear everyone actually playing the game, really amazing!. We are truley grateful to everyone who is taking time to leave reviews, feedback and thoughts on the game in this first version. Videos we have seen have also been blowing our minds:)!
Incredibly helpful to help us form a plan for anything that needs to improve and very motivational!

On that note, a first Update has been made that included two of the top mentioned issues. Here are all the details below.

This is the first in what will be quite a few updates in the next few days, so appologies if you see a lot of these, but it's all for a good cause and should slow down soon.

Many things not done yet, all other issues are also in progress. Here are some notes.

UPDATE 01
SHORT NOTES

SWORD POSITION - First sword (the slub) position in the hand changed based on feedback. (RIFT, VIVE)
SMOOTH TURN - Smooth Turn Added for RIFT right thumbstick, VIVE right TrackPad
LOCOMOTION SELECTION - There was an issue with selection not highlighting correctly, this has been fixed and positions moved to the right side near control info.

LONG NOTES

SWORD POSITION - Has been changed to reflect Vive Wand due to multiple requests, now default. This will be an option shortly when new main menu is complete. If anyone prefered the older sword position, this will soon be an option in new menu within the next few days. Apologies for the temporary change if this is not suited to you. Taugohl Sword in the area “Initiation of Grygor” has not been corrected yet and will be changed in coming updates.
SMOOTH TURN - This has been added as a default and will shortly be an optional selection in the main menu, after main menu overhaul, coming soon. Maybe too fast or too slow for some currently? Please feel free to leave thoughts. A speed range for this will also be added as menu option in new menu. SNAP TURN is also coming just in next update.
LOCOMOTION SELECTION - This issue with selection is fixed and moved into a more visible position, it will also be part of a main menu overhaul soon.

COMING NEXT

SNAP TURN - Snap turn will come very quickly in a new update and will also be a menu option
MENU OVERHAUL - Main menu will receive a complete overhaul to accommodate all feature and change requests as well as fix general usability issues with the current version. This is underway and will be ready soon.
SAVE GAME FIXES - Save games have issues and will be fixed asap including addition of manual save on the wrist menu.
TUTORIAL SCENE - Already underway and will be included in an update. A temporary additional video tutorial is coming asap for anyone not afraid of some spoilers.
PAUSE GAME - With be an item on wrist menu, player will meditate in the air while contemplating the battle so far.
CHECKPOINTS - In Level checkpoints will be added
MOVEMENT STUTTER ISSUE - Seen by some players is being worked on.
OVERALL PERFORMANCE - Issues with some Graphics Cards and Overall Performance work will continue and be added to regular updates.
ADDITIONAL ARCADE MODE LEVEL - One new arcade mode level will be added very soon
OVERALL COMBAT - Combat is an ongoing work in progress and changes will be included over time and noted in short notes as they are included in updates. Larger changes will be included with Part TWO.

Thank you, for your patience and great thoughts on everything so far!:)
There are many more items that have been raised not listed here, however they are also compiled in a large list and will be addressed at the same time as all other items currently in progress. We are looking forward to having a first round of all these issues resolved so that we can have Part Two of the story out asap!

J