Hi,
Here is a new Update focused on Combat, adding new enemies and enemy types, new music, environment traps, a new Boss and changes to original levels among many, many other things listed below. Here is a short video showing all of this.
https://www.youtube.com/watch?v=6rxk1ZidsdU&feature=youtu.be
This is the first of what will be group of updates focused around combat.
Optimization to enemy spawning and continued game optimizations were also a large focus with this update, allowing for more enemies in battle than previously.
Tip - Storing health pickups and consuming head trophy’s is now essential to progressing.
We are calling this Phase One, with more phases coming over the next few weeks.
This phase focuses on the first hour or so only, although changes to the enemy AI will be noticed through the entire game. It covers the levels, “Ancient Blade to Ijhee the endless” It is recommended to start a new game from the beginning if you want to see everything that has changed.
We think this direction feels good and are hard at work applying this polish to the remainder of Part One over the next few weeks! We are aiming for an update each week until all of Part One has been covered, while also continuing to work on Part Two of the story.
Lots of details below, thank you everyone for the great feedback and thoughts on the game and we look forward to hear more.
SHORT NOTES
Added Checkpoints
Added Boss and Level - Arcledon
Added New Enemy “Chungaah’s”
Added Morg Grenadier
Added Morg Helmet Grunt
Added Environment Traps
Added Start for Combo’s - Savage Mode
Polished Levels 0 to 7
Added new Music to many scenes
Added Short Cinematic scene
Improved almost all Audio FX
Improved Combat - Morg Grunt
Improved Combat - Charger
Improved Combat - Mage
Improved Combat - Heavy
Gamewide Optimizations
Optimized enemy Spawning
Added small health pickup item
Improved Pickup Items
Many other items
LONG NOTES
Added Checkpoints - For levels “Ancient Blade and Dawn Cave” you can now restart close to your current location rather than starting at the beginning.
Added Boss and Level - Arcledon - This is a whole new level with a Boss character Arcledon. Arcledon is the keeper of the Gambaou weapon. There is also a smaller new level at the end of this scene called “Double Gambaou”, if you make it!
Added New Enemy “Chungaah’s” - The halfling outcast tribe of the Morg, tree dwelling angry little beasts.
Added Morg Grenadier - He will slow time and throw traps in your direction, be very careful with how to take him out as he will splode in a colourful shower of acid if you hit the wrong location. Tip, go for the helmet then head and back away very quickly.
Added Morg Helmet Grunt - A stronger version of the base Morg warrior.
Added Environment Traps - The first two of a variety of traps to be added, Tip they can all be deactivated, you just need to figure out how.
Added Start for Combo’s - Savage Mode - This is the base for what will become a combo system for combat that will multiply and reward you based on the speed that you can take out enemies.
Polished Levels 0 to 7 - While levels 0 to 7 all received polish, the level dawn cave has undergone some large changes in the second half of the level. Mainly visual, but much improved.
Added new Music to many scenes - Some awesome new Vince music tracks carefully created for the new scenes.
Added Short Cinematic scene - Short action scene at end of Arcledon level.
Improved almost all Audio FX - Many of the weapon and combat sounds needed some refinement, balancing and touches.
Improved Combat - Morg Grunt - Now with active vision, will only attack when in range. Will be very aggressive at close range. Will not fight with Traps.
Improved Combat - Morg Charger - Charges from range, more aggressive.
Improved Combat - Morg Mage - Summons cave bats
Improved Combat - Morg Heavy - Much more aggressive, uses active vision to switch attacks mid action based on your moves. Will Tag team with a second Heavy. Can be chopped in half if Chest armor is removed.
Gamewide Optimizations - Hundreds
Optimized Enemy Spawning - for Levels 0 to 7 spawning of enemies in handled in a new way and so you should not see any FPS drop or slow down when an enemy enters the battle.
Added small health pickup item - Mini health is now collected from Pots that contain a random drop of the “Tongo Berry”
Improved Pickup Items “Pickup items are now more appropriate for weapon and level. Work on this will be ongoing.