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Campaign game, major gameplay improvements, new visual effects!

Pursuit of Power 2 now has the start of the campaign game in the full version. The first board has been completed, along with objectives that create a simple tutorial. I will continue working on the campaign boards over the next 2 months.

In addition, I have made some major updates to the gameplay and visual effects. Here are some highlights:

  • Heal all player units at end of a chaos surge.
  • Stealth can now only become active again during a chaos surge.
  • Updated rift and combat effect animations.
  • Leader abilities now hit a larger area and limit number of targets, starting from center of ability target.
  • Leader abilities only trigger if there is at least 1 valid target for the ability.
  • Improved design for avatar abilities, where level bonus is tied to the avatar ability itself.
  • Avatar ability for casting decreases cooldowns for leader abilities per counter and increases the number of max targets each level.
  • Avatar ability for damage decreases rate of losing rage per counter and increases damage for leader abilities and the leader troop each level.
  • Avatar ability for invaders increases damage of structures versus invaders per counter and increases damage of troops versus invaders each level.
  • Avatar ability for divine increases banner effects (power, prestige, damage, rage) per counter and protects 1 zealot from being destroyed each level.
  • Improved design for visual effects and added many new ones for unit abilities.
  • Implemented enthralled immobilization effect, which makes troop attack all other entities.
  • Implemented Harm Touch which halves health of troop.
  • Improved computer AI so it uses all available leader abilities.

I also overhauled the leader abilities, along with many troop abilities. They should now be more closely tied to the leader class. There are some innate bonuses for those leader classes too. For example, the Mage has +2 target bonus for its leader abilities. I will go over all of the new abilities and effects in a future update.

I'm currently working hard on finishing the gameplay features, so I can begin testing with a larger group. I'm continuing to polish the Demo in anticipation of Steam Next Fest, where more players will hopefully find Pursuit of Power 2. Finally, the planned release is around the end of August, which is only 3 months away. The updates will come more frequently now, so please keep checking!