Developer postOriginal post (opens in a new tab)

Vigilantes Version 24 Released!

Hi all,

We're very pleased to announce that Vigilantes V24 is now available. The emphasis of this relatively short update is the addition of the most frequently requested feature: improved weapon crafting, which will allow you to upgrade the stats of weaponry.

It's worth pointing out that this is a provisional iteration which will receive more attention in the future, and that for now, weapon upgrade kits are used for upgrades, whereas a more common component, weapon parts, will be introduced in future.

There have also been a few balance improvements, and a number of bug fixes, most notably 3 cases in which the AI could hang have been resolved. If you'd like to find out more, you will find a development video and update notes below.

https://www.youtube.com/watch?v=B2HkAl3_wDU

Features

+ Added an improved crafting system, which allows for a number of weapon stats to be upgraded

Balance

+ Player characters now sustain an injury when they are incapacitated
+ Sniper rifle minimum range generally increased, and more severe penalties for shooting below minimum range
+ Increased the minimum chance to hit for an AI order, which will further reduce the AI taking shots at long distance

Completion Requirements

+ Added code to prevent non repeatable dialogue encounters player multiple times
+ Added code to allow gang leaders to be given specific equipment

Tweaks

+ Improved the way grenade tooltips are displayed

Fixes

+ Fixed AI hanging in some situations when a high ap enemy attempts to make 3 or more melee attacks. (ushas)
+ Fixed AI hanging occasionally when throwing a grenade. (Huggles, ushas, & awg)
+ Fixed AI hanging in some situations when attacking an environment object. (awg & ushas)
+ Fixed enemies not able to flee in apartments map. (ushas)
+ Fixed being ambushed by gang leaders in error(Huggles, Finite Thrills)
+ Fixed gang bosses not being removed when they are defeated. (awg)
+ Fixed AI not escaping from environment objects exploding triggered by melee attacks. (ushas)
+ Fixed perk button being available in combat. (Nomad)
+ Fixed grenade cth ui element persisting after character turn has ended. (ushas)
+ Fixed unload icon not appearing when reload all button pressed. (ushas)
+ Fixed a number of typos and informational issues with perks. (awg)
+ Fixed controlled breathing carrying between missions. (awg)
+ Fixed an occasional crash when loading gang leader battles (Rathbone404 & Ushas)
+ Fixed gang leaders gaining levels faster than they should (Ushas & Rathbone404)
+ Fixed combat rigging perk not activating immediately. (awg)
+ Fixed ranged attacks against environment objects not consuming ammo. (awg)
+ Added information on how to cancel activation of the know thine enemy perk, as this wasn't clear (Finite Thrills)
+ Fixed grenades gained through "defuser" perk not showing the correct number of items. (Finite Thrills)
+ Fixed hotloaded ammo being converted to regular ammo when unloaded using the unload button (awg)
+ Fixed an error in Arcadi's skill allocation