Hello everyone,
Patch 1.3 is now live and it features a host of additions, improvements and bug fixes. We listen very carefully to your feedback and many thanks for everyone who reported on their issues.
Here are the release notes:
* General:
- Game executable was not working in some cases. This had to do with saving data location. Now it's fixed.
- Add version number to the top right corner of in-game all the time
- Performance Optimization in villages.
- Fixed Camera occlusion issues (Collision with the environment).
- Overall balancing of item values and crafting components
- Oasis used to play water footstep sounds before you reach the actual water surface.
- Fixed issues with dying while sleeping
- Oil field is now animated, has industrial props and utility loot surrounding it, and plays proper machinery sounds.
- Reduced the foot SFX of the horse/camel walking/running on rain/snow to half the current value
- Sand accumulation was happening during snow. Now fixed.
- Temperatures now are accurate throughout the year. Temperature will increase during day and decrease at night.
- Replace "Y" for interaction 2 with "Q". Closer to the left hand.
- Allow horse and camel to go over tiles in the air strip.
- Made "Cloud Shadows" an optional feature that should be turned off on "Low" preset only
* Menus:
- You can now see the value of each slider in the menus (FOV slider, audio sliders, etc...)
- On loot boxes/merchants/vehicles added an icon to indicate "All"
- Player inventory starts with 50 KG capacity, capacity can be increased when you equip a solider backpack (20 kg additional) or an explorer bag (10 kg additional)
- In crafting menu, when an item is needed and you don't have enough of it, we write the amount that you have so 3/5 in red colors means you don't have enough yet but you have 3. So you know right away how many more you need.
- In crafting menu, we write the name of the crafting component that is needed so you don't have to guess what the item icon means.
- When you are using a mouse and hovering over an item you see a box containing the "Stats and Condition" of that item.
- Hover over Salvage and Crafting components (in crafting menu and inventory item window at bottom) and you get a tool tip showing their name
- Fixed a bug where the scroller in crafting window snaps to bottom all the time
* Player:
- Adjusted overall stamina depletion rate to be more realistic.
- Added looking around animations that happen while walking. This helps break the walk cycle look and make it more natural.
- When unlock a box then close the window, make the player stand up automatically
- Fixed fingernails appearing black sometimes
* Weapons:
- Cross hair will now become red to indicate if you are aiming on your target.
- All weapons now have dispersion. Your accuracy while moving is going to be lower than if you are standing still. The cross hair will move to indicate that.
- Fixed an issue where after shooting the Luger or revolver, the gun doesn't immediately return to its position. Thompson and MP18 automatic firing is working properly now.
* Interactivity:
- Hitting metal fences and columns in the airport (while driving a car or a tank) will make them fall if you moving at a high speed.
- Added several gas tanks, explosive barrels, and water barrels in the airport. Those are all interactive and will have different behavior when shot. Check them out :)
- Punching wooden or clay props or using a tool to hit them with will cause them to break
* Coming Up Next:
-
This is just a sample of the features coming up next.
- Key Rebinding .
- Quick Access Bar (Hot Bar) at the bottom which you can drag items to and access with a single key press on keyboard.
- Photo Mode: Frame your shot, change the filters and effects and take that awesome screenshot.
- Localized Subtitles for all speech.
- Saving the location of all vehicles and rideable animals in the place you were in.
- Wild Animals that can attack the player. Starting with a wolf.
- Different ammo calibers for each of the weapons in the game. So no more unified ammo for all weapons.