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Patch 1.3 is now live! Check out the Release Notes here

Hello everyone,

Patch 1.3 is now live and it features a host of additions, improvements and bug fixes. We listen very carefully to your feedback and many thanks for everyone who reported on their issues.

Here are the release notes:

* General:

  • Game executable was not working in some cases. This had to do with saving data location. Now it's fixed.
  • Add version number to the top right corner of in-game all the time
  • Performance Optimization in villages.
  • Fixed Camera occlusion issues (Collision with the environment).
  • Overall balancing of item values and crafting components
  • Oasis used to play water footstep sounds before you reach the actual water surface.
  • Fixed issues with dying while sleeping
  • Oil field is now animated, has industrial props and utility loot surrounding it, and plays proper machinery sounds.
  • Reduced the foot SFX of the horse/camel walking/running on rain/snow to half the current value
  • Sand accumulation was happening during snow. Now fixed.
  • Temperatures now are accurate throughout the year. Temperature will increase during day and decrease at night.
  • Replace "Y" for interaction 2 with "Q". Closer to the left hand.
  • Allow horse and camel to go over tiles in the air strip.
  • Made "Cloud Shadows" an optional feature that should be turned off on "Low" preset only

* Menus:

  • You can now see the value of each slider in the menus (FOV slider, audio sliders, etc...)
  • On loot boxes/merchants/vehicles added an icon to indicate "All"
  • Player inventory starts with 50 KG capacity, capacity can be increased when you equip a solider backpack (20 kg additional) or an explorer bag (10 kg additional)
  • In crafting menu, when an item is needed and you don't have enough of it, we write the amount that you have so 3/5 in red colors means you don't have enough yet but you have 3. So you know right away how many more you need.
  • In crafting menu, we write the name of the crafting component that is needed so you don't have to guess what the item icon means.
  • When you are using a mouse and hovering over an item you see a box containing the "Stats and Condition" of that item.
  • Hover over Salvage and Crafting components (in crafting menu and inventory item window at bottom) and you get a tool tip showing their name
  • Fixed a bug where the scroller in crafting window snaps to bottom all the time

* Player:

  • Adjusted overall stamina depletion rate to be more realistic.
  • Added looking around animations that happen while walking. This helps break the walk cycle look and make it more natural.
  • When unlock a box then close the window, make the player stand up automatically
  • Fixed fingernails appearing black sometimes

* Weapons:

  • Cross hair will now become red to indicate if you are aiming on your target.
  • All weapons now have dispersion. Your accuracy while moving is going to be lower than if you are standing still. The cross hair will move to indicate that.
  • Fixed an issue where after shooting the Luger or revolver, the gun doesn't immediately return to its position. Thompson and MP18 automatic firing is working properly now.

* Interactivity:

  • Hitting metal fences and columns in the airport (while driving a car or a tank) will make them fall if you moving at a high speed.
  • Added several gas tanks, explosive barrels, and water barrels in the airport. Those are all interactive and will have different behavior when shot. Check them out :)
  • Punching wooden or clay props or using a tool to hit them with will cause them to break

* Coming Up Next:

    This is just a sample of the features coming up next.
  • Key Rebinding .
  • Quick Access Bar (Hot Bar) at the bottom which you can drag items to and access with a single key press on keyboard.
  • Photo Mode: Frame your shot, change the filters and effects and take that awesome screenshot.
  • Localized Subtitles for all speech.
  • Saving the location of all vehicles and rideable animals in the place you were in.
  • Wild Animals that can attack the player. Starting with a wolf.
  • Different ammo calibers for each of the weapons in the game. So no more unified ammo for all weapons.