Hello everyone,
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Alpha 1.4.1 is now live and it fixes a couple of issues we had with last week's Alpha 1.4 which featured many frequently requested features and performance optimizations including:
* Saving the location of any vehicle and rideable animal:
You can now take a horse, camel, vehicle, tank and cross any distance with it. If you quit and load the game you will find it next to you along with its stats and inventory.
Keep in mind though that:
1- Vehicle upgrades cannot be saved currently (Will be fixed later)
2- The save will apply only to the last animal/vehicle you were riding (doesn't matter if you were in it or not)
For example, you take a horse from a bedouin camp and ride it a certain distance and leave it, then go back on foot to the camp and take a camel and go back to where you left the horse, only the camel and its inventory will be saved (if you wanted the horse you will ride it before you exit the game so that it is saved and not the camel). This is just temporary fix for now and later on we will work out a system that saves everything.
* Weather System fully upgraded:
We now support Volumetric Clouds, Thunder, Heat Haze and Solar Eclipse.
* Cinematic Temporal Anti Aliasing:
In addition to the existing FXAA and SMAA Antialiasing methods, we now introduced Cinematic Temporal Anti Aliasing. The benefit of it is that you won't get the flickering and shimmering effect usually seen in games on things like vegetation, grass and fences.
* Filmic Look:
We are using a new color grading and correction effect that will give the game a more filmic look. We will be experimenting with more styles in the future to see which one is more suitable for the game.
* Contact Shadows:
Contact Shadows add extra detailed shading on all models and vegetation that makes them feel more grounded and detailed. Currently they are tied to "High" and "Ultra" quality presets but can be turned on or off separately if needed.
Here are screenshots to show the effect in action. The first screen shot is without contact shadows and the second is with them
https://dl.dropboxusercontent.com/u/16222083/Badiya/ss2.jpg
https://dl.dropboxusercontent.com/u/16222083/Badiya/ss1.jpg
* Ammo Calibers:
Each weapon will now have it's own ammo caliber (The stats of the weapon should tell you what caliber it requires.
* Wolf:
Our first enemy in the game! Wolves will appear during the day but more at night. They are tough opponents that you don't want to mess with. Generally you should try to avoid them if you don't have enough health packs and weapons/ammo.
We will be adding more wild animal types soon.
* Key Rebinding:
You can now change the default keyboard/mouse assignment for each action.
* Big Improvements in performance:
You should expect at least 50% in performance increase across the board. Keep in mind however that optimization is an ongoing process. There are some known slow down locations (Riding vehicles, while terrain generation happens in the desert, in large crowded villages) and those are our next targets for optimization.
* Vehicles Balancing:
- Vehicles that you find will start with different health and fuel amounts. So you will pobably need to repair the vehicles using scrap metal or fuel it up before driving.
- Vehicles that you find will now have a limited amount of ammo. Once this depletes you have to put ammo in it through it's inventory (Face the vehicle and press the inventory button. This will open up double inventory, simple give .303 caliber ammo to to the vehicle inventory and it will be ready for use.
- There is now an overheating meter that will prevent firing infinitely.
- Increased the accuracy of the machine gun on tanks and vehicles.
* Smaller Fixes:
- Improved hand animations when walking and running with more relaxed arm and hand poses
- All weapon holding poses are now fixed
- Fixed Oasis Water Color
- Added a room in the airstrip that contains lootable boxes.
* Gameplay Tweaks:
In order to improve the quality and challenge of gameplay we made tweaks to Time of Day Progression Speed, Hunger, Thirst and Stamina Depletion, Fuel Consumption.
* Upcoming Planned Features:
* One more thing:
There are a few features that we would like to bring to light, they always existed (Since Alpha 1.0) but maybe were a bit hidden:
- You can enter aiming mode at any time even if you don't hold a weapon.
- You can press Middle Mouse Button while in aiming mode to switch the camera side.
- You can shoot and break all wood and rock objects.
- You can shoot rock and wooden fences in the villages.
- All lights in villages and bedouin tents can be shot down (and you can see them turn off at night).
- You can chop down trees and mine rocks using your axe.
- While driving the armored car, you can press L to activate the lights. You can exit the vehicle and shoot the light.
- You can drive the vehicles and tanks through metal fences in airports.