
Hello inmates,
This latest patch is a bit smaller and focuses on polish and bug fixing. A special thank you to our tight-knit community of highly experienced players for sharing their concerns about the mechanics that we decided to tweak in this update. Patch 1.11.1 is coming to Steam Tuesday, May 29, and you can expect maintenance to begin at our usual time: 11:00 AM EDT / 3:00 PM UTC. UPDATE: We're now aiming to begin the maintenance at 1:00 PM EDT / 5:00 PM UTC on May 29.
See you in the arena!

Hunter-Themed Cosmetic Sets Added to the Shop

Dead Survivalist (male character) and Cheerful Forest Murderer (female character)
You can purchase these items as 5-piece sets that include the Helmet, Shirt, Armor, Pants, and Boots. These sets will both be available in the Weekly section of the Shop starting Thursday, May 31.
Keep an eye out for the Ancestral Skull Bow and Swingable Bear Trap weapons in the Daily section throughout the week and beyond.
Love these designs as much as we do? Check out these sweet wallpapers!
Cheerful Forest Murderer wallpaper: https://imgur.com/a/pHzdVgn
Dead Survivalist wallpaper: https://imgur.com/a/5meTGnZ

King Cold Shoulder (male character) and Icebreaker Prime (female character)
You can purchase these items as 5-piece sets that include the Helmet, Shirt, Armor, Pants, and Boots. These sets will both be available in the Weekly section of the Shop starting Thursday, June 7.
Keep an eye out for the Frozen Skull Bow (not pictured) and Frozen Trap Axe weapons in the Daily section throughout the week and beyond.

Islander Slayer (male character) and Samoan Smasher (female character)
All the items above, including the Dark Antlers and Steer of the Sea Helmets as well as the Pacific Skull Bow (not pictured) and Islander Trap Axe weapons, will begin as Daily items purchasable individually in the Shop.

Gameplay
- Axe hits will now be blockable earlier in the swing animation
- The Axe swing will now have the same reach on both the left and right sides
- Further improved server Axe hit detection (to minimize instances where it feels like an enemy can hit you from too far away)
- Adjusted the Axe jump attack hitbox to make it more consistent with the normal Axe attack
- The Cage Trap will now appear in front of the player instead of under when it is used
- All enemy Traps will now have three different visibility levels depending on whether you are standing still, running, or sprinting (previously, visibility was determined by your Boots upgrade level and Traps became difficult to spot at high movement speeds)
- Trap visibility level will update more quickly when switching between standing, running, and sprinting, meaning that it will no longer be necessary to come to a stop to search for enemy Traps
- The Lumberjack Axe will no longer speed up Trap deployment, Armor crafting, and First Aid Kit use
- Snowballs will now activate the BoomShroom and Electronic repel effect
- Damage received (except cold damage) will now refill player stamina
Other
- Increased the number of daily items in the Item Shop from 3 to 6
- NEW: Items in the Item Shop will now rotate at 12:00 PM EDT (previously 11 AM EDT)
- Replaced “Archetype” with “Playstyle” in the Options menu

- Fixed an issue where the center zone would always close first in Duo Mode
- Fixed an issue where the Rookie label would not be displayed to the Show Director
- Fixed an issue that prevented the use of the Glider right after taking damage
- Fixed an issue where a normal Axe attack would sometimes register as a jump attack