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Happy New Year From The Snake Pass Team - Onwards To 2017!

It's time for the Snake Pass team to wave goodbye to 2016 and usher in 2017!

It's almost here...2017 that is! As 2016 prepares to sneak out of the back door of the theater, we've got just enough time to put this last post together for our Steam community.

For some of you, we know 2017 has already arrived (and a happy new year to you, people of the future!) but for ourselves in the United Kingdom, we're still counting down the minutes until the festivities begin and we bid adieu to 2016.

Of course, whilst there is still life in 2016, we thought it would be cool to take a look back at this fang-tastic (There's the first Snake pun...) year as well as provide a quick sssneak peek (Two...) at what's to come from us in the future!

2016 - A Retrospect

It goes without saying, 2016 has been one heck of a journey for us. A journey that none of us expected to be on and one that has only gone from strength to strength.

Back in April we announced Snake Pass at EGX Rezzed in London. It seems crazy to us now looking back at it - just 4 of us manning our 2 little pods. This was a complete first for us. None of us knew what to expect or how our slithery platformer would be received. What came next totally blew our minds.

People loved it! YOU, the fans, loved it. Hundreds of people just kept coming back for more. From the hugely positive reception of that single event, we went straight into full production. YOU helped us do that. YOU helped cement the path our game would take and we cannot thank you all enough. If you happen to be at one of our events - please, grab a hug.

The Hype Train Doesn't Stop There

Of course, our winding journey hasn't stopped there.

Since then? Well, that's where things have only gotten better.

  • We've gotten Snake Pass t-shirts and fliers.
  • We have a SNAKE PASS website!!! (www.snake-pass.com if you missed it!)
  • We've had fan art and gifs!
  • We started livestreaming on Twitch- www.twitch.tv/snakepass)
  • We showcased at EGX in Birmingham, UK.
  • We were personally invited by the legendary DOUBLE FINE PRODUCTIONS to showcase at Day Of The Devs 2016.
  • We've showcased at PlayStation Experience in Anaheim, California
  • We've had full two page articles dedicated to Snake Pass.
  • and SO MUCH MORE.

Of course, there's still one thing that tops all others; We made a thing.
We made a thing and thousands of you loved it. So much so that here we are on Steam (and consoles stores), getting ready to ship the thing next year. THAT has been one of our biggest achievements of this year.

From gamejam to published title...Yeah, that's really cool.

The best is yet to come

Yet, as cliché as it may be for us to say it; the best is still yet to come! We still have so much more to show and share with you over the next several months.

Although we cannot share too many details, (our marketing and PR team would kill us!) rest assured, we still have tons of important details to share about Snake Pass.

  • When is it coming out?
  • What's in the final game?
  • What future plans do we have?
  • Why can't Noodle eat Doodle?!

All incredibly important questions that need answers and all will be revealed in due time... You'll just have to keep a look out HERE, on our WEBSITE and of course in our upcoming DEV DIARIES. Wait, did we announce those yet? Oh..er... ːsteamfacepalmːːsteamhappyː

Until then, we just want to take this last opportunity to say THANK YOU for supporting both Snake Pass and Sumo Digital. It's been an incredible journey for us so far and we cannot wait for you all to jump into Snake Pass really, really soon!

Happy New Year everyone, let's make 2017 the best yet!

- The Snake Pass Team