Hey there, masks of all shapes and sizes!
We have been in stealth mode for a while now, working on the promised final major demo update as well as continuing development on the full game. We are excited to share our plans for that, but it will have to wait a bit longer!
But on to the content on this update! The star of the show is Oculus Support!
Panoptic is now fully playable using Oculus Rift, using the Oculus remote for input.. Since the VR gameplay is mainly gaze-based, we felt this was the best input for the Overseer, but you can also use the Oculus Touch if you prefer.
Those of you who have been asking for Oculus support can now finally enjoy the game, and hopefully this will also help the game reach new players.
Aside from the Oculus support, we have also been tweaking the NPCs behaviour. Now, you are able to push them away as the Challenger, making it a little easier, though riskier, to traverse the level without getting stuck. We are still on the fence about that change, so we decided to put it out there for you all to test and tell us what you think!
Here is a formal changelog, and thank you for your patience. We hope you will feel rewarded when we have more to show on the full game later on!
Changelog
- Oculus Rift is now a supported platform
- We designed the gameplay for Oculus around the Oculus Remote, but you can also use the Oculus Touch
- The Challenger now pushes the NPCs away while walking
- Some navigation bugs where NPCs would suddenly jump were fixed
And that is it for now! Once again, thank you for your patience, and hopefully see you soon for a glimpse at the next steps for Panoptic!
-The Panoptic development team