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Panoptic Early Access Update 3

Hey all!

Another update to Panoptic has just been released! This time around, we have added new content in the form of a new level, new gameplay tweaks, some quality of life features, and of course, bugfixes!

The demo is also getting updated to match.

As usual, feel free to share your thoughts with us on Discord, Twitter, the forums or any other mean!

Here is a list of the changes!

New Features:

  • A brand new level : The Waterworks. Set in a brand new environment style, it offers a more streamlined game experience, for quicker games. The level is still marked as "Work in Progress" since there are some more tweaks and fixes we need to apply, but it is fully playable! Additionally, if you tried its first iteration in the last preview build, you should find that performances have been improved since then.
  • The Watchers have improved visuals: their crystals animate to better indicate their current target.
  • They spot the Challenger faster, follow Beings around when focusing on them, and will react to the PC player running or jumping in front of them by alerting the Overseer.
  • We integrated Panoptic with the new SteamVR input system. You are now able to customize your controller settings through Steam itself (In VR, after launching the new update, go into Settings > Controller Settings, and you should find the rebinding interfaces).
  • Valve Index knuckles controller are now fully supported thanks to the same input system.

Bugs Fixed:

  • Watchers now use correct colors for their light and crystals.
  • Watchers cannot be pushed around by other Beings anymore.
  • Watchers do not go back to "neutral" immediately once their target leaves their view range, but will gradually become less suspicious instead.
  • The Overseer will stay blinded when they get outside the playing field.

Enjoy the new version, and see you soon with more new stuff!

-Team Panoptes