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A sneak peek, and some words on Early Access

Hey all!

Panoptic has been available on Early Access for one week now! We are very grateful for all the kind words, the feedback, and the support we got during that week :)

But let us not stop there! As part of Early Access, we decided to release frequent preview builds for the community to test, if you are eager to see new features as soon as possible, even at the risk of a few bugs here and there. These builds will feature some work-in-progress features, some early tweaks to existing mechanics, and basically help us prepare the bigger releases.

And the first of these builds has been deployed to a "preview" branch you can select in your properties.

The changes for this preview build are :

  • Improved the feedback when the Challenger gets shot by the Overseer.
  • Improved the way bloom interacted with the brightness setting in the options.
  • Fixed a bug where shooting at the feet of the Challenger would give it away by making it jump.

Edit : As promised, bugs were present. As one was fairly problematic, we just released a fix :D

  • Fixed the Overseer not being able to shoot the Challenger. (ahem. Thanks Nicky for reporting it!)
  • Removed a superfluous information in the Challenger's tutorial.

If you would like to try these changes, feel free to update your game to the new build on the preview branch! Happy playing!

-Team Panoptes