
Yes, it's another Beta branch update! Most likely it's the final one before we move it to the public. That's why it's more important than ever for more people to check it to make sure everything is top-notch.
Based on your feedback, we decided to give players the ability switch the partner AI behavior on the go.
You can now access 1.4.2 Beta Version through Steam by choosing it in the BETAS tab (Right-click on the game in your library > Properties > Betas > Select open-beta > Download the update).
Beta 1.4.2 is full of new features:
New campaign is updated
- The new story becomes available after completing the main campaign;
- All new missions are slightly reworked from the last beta version;
Partner character can now switch behavioral modes.
Passive mode is enabled by default:
- The partner acts strictly at the player's command, not performing any autonomous actions.
- The partner will now notify players of potential threat points;
- If the partner is left idle (no orders given), he will return to the player-controlled character;
When you point the cursor at your partner and press the ‘orders’ key, you can activate your partner's ‘aggressive mode’
- The partner will only stand still when ordered by the player, otherwise he will always return to the player-controlled character automatically;
- The partner is on lookout for points of potential threat, from where suspects might appear;
- Encountering a suspect, Rick will automatically take action to disarm him, if the player-controlled character isn’t close by:
- He first orders him to surrender;
- He uses physical force if suspect doesn’t comply;
- If the suspect becomes aggressive or resists arrest, Rick might apply lethal force;
- If a suspect decides to flee, Rick will chase him for as long as he thinks its safe;
- Rick will automatically pick up weapons dropped by suspects;
- If a suspect has given himself away, Rick will be ready for to take action;
- Player’s commands have the highest priority except for the times the suspects take up arms.
The partner AI turned out to be a major challenge, and we wanted to have a well-polished feature. A few delays had to be made for better player experience. We hope you enjoy Rick's switchable behavior.
Enjoy the game!