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1.4.1 Beta – New Levels & Updated Partner AI

Greetings, officers!

We received a lot of useful feedback on the new AI partner. Taking into account your comments and analyzing the situation, we decided to make a few more changes.

The main guideline in these changes to the partner was that we wanted to make him a second player able to act autonomously, but still be dependent on the main player. We overdid it a bit with his aggressiveness, so we made him a little weaker.

While we are improving the partner, we invite you to play the updated beta, which includes all the innovations that we were going to release with the update.

You can now access 1.4.0 Beta Version through Steam by choosing it in the BETAS tab (Right-click on the game in your library > Properties > Betas > Select open-beta > Download the update).

Please fill in this form to help us improve the game: https://forms.gle/ZofakzVNdKg9eRKa9

Five new missions.

  • A new campaign opens after completing the main one;
  • Five new cards revealing more opportunities and developing the game’s aspect with destructible walls;
  • The story begins after John's first working day with Rick.

Smart partner

For now, we keep the changes from the previous version of the beta test.

  • The partner will stand still only by the order of the player, in other cases he will return to the player automatically;
  • The partner looks at the points of a potential threat himself — the places from where the suspects are expected to appear;
  • When meeting a suspect, the partner now independently takes actions to neutralize them:
    • Asks them to surrender;
    • In case of disobedience, he uses physical force;
    • In case of aggressive resistance, uses a weapon;
    • If the suspect starts to run away, the partner will pursue him as long as he considers it safe;
    • Picks up weapons dropped from suspects;

  • If the suspect gives themselves away, the partner will be ready for their actions;
  • The player's commands have the highest priority unless the suspect is raising a weapon;

New changes:

  • Reduced the partner's accuracy;
  • Reduced the reaction speed of the partner;
  • The partner no longer fires at stunned targets.

Thanks to you, we have the strength and inspiration to develop this project further. Therefore, we ask you to take part in a survey about the "smart" partner and the new campaign.

Thank you for sharing your thoughts and wishes! We are working on the game for you!