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SugarMill v0.2 is around the Corner - Patch Notes

Hi guys, a few things got fixed and added this week.

SugarMill v0.2 is around the corner and will include a brand new feature on the game. The game will have bandits and pirates attacking the town. So as a response the player will take over the units and decide how to counter the attack. This will change completely the pace of the game. Something is being asked since day one from a lot of players.

I have started implementing the feature but it has become rather a challenge to integrate with the existing game structure. As soon is ready I will post it here. Thanks for your awesome support and nice words it really gives me strength to keep fighting the high tide. Cheers

This week patch:
-Quests system bug fixed
-Now quest button appears after tutorial is skipped
-Only 1 quest at the time now is offered
-If game is going to show a quest and player is busy, will wait another 30 sec for show quest again.
-Bump maps adjusted
-GUI bug fixed
-Tutorial bug fixed
-Ship texture fixed and lights were added to it
-Remove light from bohios
-Adjusted orders amount as a Carpentry will gather all the nails resources of a town
-Adjusted ingredients amounts on many products
-Mark ground when select person
-Slower and continuous camera zoom
-New icons and banners were added or replaced