Hi all
In this patch, a lot of things were improved. The biggest one the adoption of a new pathfinding system from the game engine. It works nicely and paves the way for the things to come in upcoming patches. Version 0.3 is coming next month.
If you have any specific questions, comments, suggestions or feedback feel free to post it on the forum or email me directly.
Thanks
This update:
-New pathfinding system adapted to game
-If a building doesn't need a region unlock to place won't show regions
-The flicker of buy-region. Fixed
-In game options. Fixed
-Smoke at night. Play and stop fixed
-Tutorial reloads every time a saved game is loaded (fixed)
-F1 help indicator once is used once will not be back again
-Make money quest was fixed. The issue was that I was considering only the Beans exports
-Women only gives birth, if at home
-Textures adjusted
-Buildings get greenlit 10 times quicker
-When building placed on terrain will show where was placed, play smoke and constructing sound
-Dockers don't move the goods (fixed)
-If I have a product selected, and you are missing inputs to produce it the building will indicate what it is missing.
-Shack house asset added to the game
-All workers now use wheelbarrows to transport goods if there are wheelbarrows on stock
-People hide (fixed)
-New Template Town with new Shacks
-Scrolling list improved handling
-The double building will spawn bug. Fixed
-Alignment aid removed
-Goods formula balanced
-Weight and height conversions added to the person window
-Bulldozer price adjusted
-Bulldozer won't clean close to a mountain. Fixed
-Fix workers walking like crazy when finish dock or any other build
-People disappearing. Fixed
-Fix Docker
-Fix roads
-Fix school
-Voices on Sound volume
-People don't hide on Masonry, or houses, or tavern. Fixed
-Starting money adjusted
-New assets added