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Settings Menu Patch

Thanks to everyone who sent bug reports concerning the new Settings Menu system! It should be pretty solid now.

This small update contains the following changes:

Fixed Settings Menu bugs and other improvements:

  • -Fixed Shadow Projection type not saving between reloads.
  • -Fixed LOD Bias slider not adjusting to quality presets; fixed slider resetting on scene reloads
  • -Fixed Global Volume resetting when scene changed
  • -Fixed level load cams being reset back to origina on some tracks.
  • -Improved Main Menu GUI text clarity
  • -Fixed default settings
  • -Fixed LOD Bias minimum too low
  • -Fixed Auto-resolution/full screen reversion after respawn/new level
  • -Fixed shadow cascading bug (caused glitchy/blobby looking shadows)
  • -Fixed road shader errors (Yang Track #1)
  • -Fixed Boost Meter dissappearing bug
  • -Some improvements to video capture compatibility (some OBS issues persist; new settings will be added later to remove post-processing FX that may be interferring; will revisit this issue later)
  • -General Qualtiy Presets now change the applicable sub-settings to match
  • -Revised Quality Setting presets
  • -Escape key now exits the Setting Menu too
  • -Improved loading screen checks for reliability on slower machines
  • -Improved Music Manager (please report if music tracks suddenly stop playing; check audio settings first please)
  • -Upgraded FPS counter; faster and more accurate; also moved to bottom middle of screen so it can be used in Level Editor
  • -Added Anti-Aliasing post-processing settings (experimental... G&G uses Deferred Rendering, which does not allow 'true' AA processing but has other benefits). Removed old test script.
  • -Removed Texture setting (found no real performance savings and caused GUI issues)
  • -Removed Settings Menu from Pause Menu to improve stability across machines and make future troubleshooting faster and easier

Also:

  • Fixed bug that caused blue Workshop button to not activate Steam Overlay when returning from a level.
  • Improved car destruction: More impact points and detachable parts. More reliable collision detection. Optimized processing time. (more work needed for very high speed collisions)
  • Swinging Logs now auto-reverse upon collision. Useful for new level creation scenarios. This feature will also be used for the upcoming new Hazards: Giant Baseball Bats and Sledgehammers.

Now that the technical stuff is done... on to the FUN STUFF!

Next update will be the final four Yang tracks!