Thanks to everyone who sent bug reports concerning the new Settings Menu system! It should be pretty solid now.
This small update contains the following changes:
Fixed Settings Menu bugs and other improvements:
- -Fixed Shadow Projection type not saving between reloads.
- -Fixed LOD Bias slider not adjusting to quality presets; fixed slider resetting on scene reloads
- -Fixed Global Volume resetting when scene changed
- -Fixed level load cams being reset back to origina on some tracks.
- -Improved Main Menu GUI text clarity
- -Fixed default settings
- -Fixed LOD Bias minimum too low
- -Fixed Auto-resolution/full screen reversion after respawn/new level
- -Fixed shadow cascading bug (caused glitchy/blobby looking shadows)
- -Fixed road shader errors (Yang Track #1)
- -Fixed Boost Meter dissappearing bug
- -Some improvements to video capture compatibility (some OBS issues persist; new settings will be added later to remove post-processing FX that may be interferring; will revisit this issue later)
- -General Qualtiy Presets now change the applicable sub-settings to match
- -Revised Quality Setting presets
- -Escape key now exits the Setting Menu too
- -Improved loading screen checks for reliability on slower machines
- -Improved Music Manager (please report if music tracks suddenly stop playing; check audio settings first please)
- -Upgraded FPS counter; faster and more accurate; also moved to bottom middle of screen so it can be used in Level Editor
- -Added Anti-Aliasing post-processing settings (experimental... G&G uses Deferred Rendering, which does not allow 'true' AA processing but has other benefits). Removed old test script.
- -Removed Texture setting (found no real performance savings and caused GUI issues)
- -Removed Settings Menu from Pause Menu to improve stability across machines and make future troubleshooting faster and easier
Also:
- Fixed bug that caused blue Workshop button to not activate Steam Overlay when returning from a level.
- Improved car destruction: More impact points and detachable parts. More reliable collision detection. Optimized processing time. (more work needed for very high speed collisions)
- Swinging Logs now auto-reverse upon collision. Useful for new level creation scenarios. This feature will also be used for the upcoming new Hazards: Giant Baseball Bats and Sledgehammers.
Now that the technical stuff is done... on to the FUN STUFF!
Next update will be the final four Yang tracks!