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Patch 0.1.0.5 is up

Hello, a day-one hot fix is available now. Here are the patch notes.

Patch 0.1.0.5

-Added a "Doom Trigger" throughout all of aurora (This is to help prevent players from getting stuck on rock collisions when falling in a lava pit)
-Disabled Key-binding Menu for now (we will re-enable Key-binding when it becomes more stable. If you have made changes in the keybindings from previous builds, I suggest deleting UserSettings.SAV in \Nelo\Saved\SaveGames and Delete everything in the Config folder in \Nelo\Saved\)
-Added Blocking Volume "Bumpers" on the rails during the Hyper-Blitz tutorial segment on Solace to prevent players just learning the ability to not run off the building by mistake.
-Adjusted Checkpoint trigger after first combat waves on Solace. The trigger no longer extrudes from the sides of the building. This should prevent checkpoint spawning on the side of the building.
-Added a prompt when approaching an executable down-but-not-out enemy but unable to perform execution due to exhausted stamina. The prompt will display in red text saying "Need More Stamina"
-Checkpoints now saves player look rotation on the Yaw axis only. When you hit a checkpoint looking straight up for example, you will now be looking straight ahead when the checkpoint loads.
-Adjusted Trigger on Aurora that spawns patrolling enemies in the main room to not clip through nearby arena rooms. This should prevent issues with players being stuck in arenas with not enemies spawning.
-Changed Zenith Vision tutorial description from "Use Zenith Vision to see wondering enemy threats through walls." to "Use Zenith Vision to see patrolling enemy threats through walls."

We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end.

We also strongly advise you verify integrity of the files after the update is finished downloading.

Thank you again,

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.