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Elderine Update 15 - New Travel, New GFX. bug fixes, new areas

Hi all,

I published a few patches over the past week. Please see changelog below with fixes/changes. As always, please let me know if you spot any bugs, or have any ideas.

Changelog: Build: 2573879

  • Added: Icons to show exits on maps. Finding your way around should be much easier.
  • Added: New tree graphics for starting location
  • Added: New graphics for rusty pipe weapon and fishing rod.
  • Added: New Crop types and graphics. No more Carrots :)
  • Added: Updated grass graphics in starting location
  • Added: Added final Dungeon with "Final" Boss
  • Added: New items to craft - A magical stone to warp close to your base.
  • Added: Blimp Ticket sales person in Northern Plains
  • Added: More mobs in certain areas.
  • Added: Some mobs now drop gold.
  • Fixed: some narrative typos
  • Fixed: Elderine Forest Dungeon bugs that stopped progression
  • Fixed: Health of some bosses - they werent very boss like.
  • Fixed: Some mapping issues in starting areas and underground.
  • Removed: Old save points and replaced with new save points.

And a few other minor things to help make the game better.

Coming up next:

  • Next: more side quests - Find and gather and return for reward
  • Next: More materials to harvest
  • Next: More items to craft - weapons to upgrade.