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version 1.65 - energy pickups

I've added the below in-game verbiage to the last block before entering the playfield. The blue energy dial should allow sharpshooting players to set better times on their way up with higher/longer jumps. The aiming in the game still needs work though as it doesn't feel smooth and considering something like aim-assist to make aiming smoother/easier.

Player dial indicators
In the screen bottom left player readout are also 3 colored dials that represent the following:

  • Red Dial - Health Rocket hits will decrease health. When the health dial points straight down, the player dies and level resets.
  • Blue Dial - Energy Player starts with zero energy, but using the crystal shot to hit small embedded blue rock crystals will give 0.5 energy or flying ships 0.25 energy up to a max of 1. Energy will slowly decay but energy will provide extra distance to jumps and movement. Level crystal locations can be further discovered in 'crystal hunt' game mode.
  • White Dial - Location Save When this dial flashes or is present, the player location is saved as the level reload point.

Controls have changed some also, with a weapon switch key/press and weapon shot trigger to allow better more consistent aiming and shooting interface across weapons. Aiming reticle changes to reflect which weapon is selected.

I've also added in the pause menu options, fields to increment/decrement look speed x and y between the values of 2-6 (the default is 4). This setting is saved to a local file and recalled on further play sessions.

Also with the rockets, I've made their explosions immediately effect falling of hit blocks instead of waiting for several seconds.