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version 1.64

- fixed wall recharge rate independent of game performance

- added player 'drop' key to unity config keyboard controls (hold 'shift' when starting game)

- added new ship models for 'birds', separate into 2 separate flocks on even numbered levels

- fps performance improvements, although the first level seems a bit slower for some reason

Planning to add:

- simple shooting between ship types(lasers, rockets, phasers) and larger battleships floating further away that might occasionally launch attacks at the player

- player powerups (less player mass, faster movement, higher jumps) by shooting crystals in-level or possibly passing ships

Others player requests which will work towards at some point will be:
- a better/simpler tutorial/intro
- more content/story
- in-game control config options

Further feedback on how to make the game(or modes of play) better welcomed.
Thanks
garcia_1968