- fixed wall recharge rate independent of game performance
- added player 'drop' key to unity config keyboard controls (hold 'shift' when starting game)
- added new ship models for 'birds', separate into 2 separate flocks on even numbered levels
- fps performance improvements, although the first level seems a bit slower for some reason
Planning to add:
- simple shooting between ship types(lasers, rockets, phasers) and larger battleships floating further away that might occasionally launch attacks at the player
- player powerups (less player mass, faster movement, higher jumps) by shooting crystals in-level or possibly passing ships
Others player requests which will work towards at some point will be:
- a better/simpler tutorial/intro
- more content/story
- in-game control config options
Further feedback on how to make the game(or modes of play) better welcomed.
Thanks
garcia_1968